One of the features in the upcoming expansion Iâ€™ve been looking forward to the most is the long-awaited model revamps. While we have no confirmation that these models will be ready by the start or even middle of the expansion, what weâ€™ve been shown so far has been promising. Through their new Artcraft series on World of Warcraftâ€™s front page blog, weâ€™ve been able to see a continuation of the promises they made about updating models at Blizzcon last year. Todayâ€™s offering of an orc female is no different and comes hot on the heels of the recent debut of the human female model.
Itâ€™s no secret that I take female model designs seriously - gaming culture is plagued with representations of womenâ€™s bodies that are problematic and World of Warcraft has long had a problem with a lack of customization. While Iâ€™ve enjoyed that at least WoW makes a decent effort to vary itsâ€™ silhouettes, it is still a game running on a graphics engine thatâ€™s severely outdated. These model revamps have been fun to watch as they happen; it is clear that they want to keep the overall visual fidelity to the old models but at the same time fix a lot of the problems that come with having them be a far lower resolution. Also nice to see is the time and care taken with some of the musculature and anatomy. Seeing game models that finally sit the breasts on the chest wall in a realistic manner is heartening, as well as egregious postures being smoothed out and relaxed.
I have to admit Iâ€™m a bit blown away with how much personality and life theyâ€™ve injected into the models. The postures looking more natural, as well as improved muscles and facial expressions makes me feel Iâ€™m playing a “real” person. The new orc female models are no exception - thereâ€™s life there now beyond just a blank, doe-eyed expression.
“We want a strong female counterpart to the male, equally battle-ready in appearance, yet still feminine.” — Character Artist, Dusty Nolting
I think the most heartening part of this process, seeing the models unveiled, is that it feels like the design ethic with the female models is steered in a direction that I feel comfortable with. What designers sometimes seem to lack understanding is that womenâ€™s bodies are so fraught with politics but they are ultimately our own and come in a variety of shapes, sizes and ability. Designing characters that show a little of this variety, particularly if thereâ€™s no sliders to customize, is what is going to keep many of your customers enjoying the characters they play is in your game. Dustyâ€™s quote from the Artcraft about the orc models also reveals another part of the ethic that was very frustrating in the past: dimorphism and the tug and pull between feminine and masculine.
Design often requires visual shorthand to convey a lot of information in a very short amount of time. This often means exaggerating many different things - gendered traits are one of those things. What determines “male” and “female” visually falls on pretty essentialist tropes like muscle groups, facial hair and secondary sex characteristics like bust. Women are often designed to be sexy or sexual and men are power fantasies. This is due to who gaming still believes it the core audience - straight men. Men are given huge muscular bodies and women have very similar hourglass figures with giant racks. This is how the nuance between feminine and masculine gets hammered out as well. With the orc women, I was really troubled by the idea that they would not be able to strike a core balance between the more battle-ready nature of the orcs and the fact that orc women are still women in their own right. How do women in orc culture look and how does this compare to women of other races? Creating identity and unique versions of femininity among all the races of Azeroth is key here. Itâ€™s no secret that some raceâ€™s women are coded much more traditionally feminine than others: see draenei, night elves and blood elves. Itâ€™s necessary to allow every race to have elements of both hardness and softness in their visual identity. With the orcs, I was worried that she would swing too hard in either direction and itâ€™d feel like a joke or cheap. The fact that the screenshots we got convey both that hardened nature as well as mirth and beauty makes me feel more at ease. Now, if I could only get some of the orc womenâ€™s hairstyles on my female humans or even my draenei would make me feel able to feel slightly more butch even on a heavily feminized body.
Between the orc womanâ€™s kissy face and the gnome ladyâ€™s legendary side-eye, I do feel that one of the things about Warlords of Draenor I wonâ€™t have to worry about is how all the models look visually. Blizzard has done a great job so far giving us a peek behind the curtain about how we are going to look in the not-so-distant (alternate) future (in the past) and I look forward to seeing all the models.
Update:Â Blizzard quietly dropped a full render of the dwarven female model on their Warlords of Draenor site just an hour. Go look!
Some my quick thoughts are mostly that while I love her body, I wish she had a bit more meat on her thighs. Some of the screenshots of her face look a bit wonky but I would bet they look better when actually in game. Yay!