Mists of Pandaria Monday: Three Hours of Sleep Edition

Welcome to Mists of Pandaria Monday! I’m your intrepid Apple Cider and I got literally three hours of restless sleep today due to the fact that I was up chatting about Lilian Voss on Mumble with people intently researching all of the new MoP information for you, dear readers. Pardon me while my research intensity leads to things like belligerent opinions, dead links, spelling errors or possibly not finishing sentences. A lot of really thorough coverage went up at almost 12 AM PST and I urge you all to go read it; WoW Insider and Wowhead did an amazing job collating and organizing all the relevant bits for your perusal. As it stands, I will be bullet-pointing and discussing the things I found most exciting personally before I fall face first into my keyboard.

Female Pandaren: More Bounce By the Ounce

I discussed my feelings on the potential aesthetic of the female pandaren last week and when the screenshots of the in-game model finally were debuted, I found myself quite happy with the results. As reported, the females will have fur color options, with the red panda fur look including a tail. This doesn’t make sense to me personally, because while I can swallow that this a magical fantasy world where red pandaren and black/white pandaren are the same species, why would only female red pandaren have tails? It seems like one of those weird evolutionary quirks that seems more “pandering” than plausible. As far as my concerns towards the body and figure of the women? Settled for the most part. I would have liked to see an even more rotund, hefty lady (or eventually a slider) but this will do for now. She’s got curves that suggest a physical but comfortable life and also slightly more bottom-heavy and animalistic than more humanoid counterparts. I can see her hefting a barrel of home-brewed stout or cooking up Pandarian Death Peppers just as much as fighting with a bow staff. A lot of criticism has come down heavily on the face that is presented in a lot of the official art but I think they are cute as heck. I have a feeling there will be some leeway on facial features and expressions for those who want to look more fierce. I also have some faith that Blizzard’s continued improvements with in-game models will give them a range of emotion in their face as well. The screenshots we’ve seen so far give them concrete personalities too that range from meditative to dreamy.

Now, interestingly on WoW Insider’s live Mists of Pandaria podcast this morning a fan-done “revision” of the model was linked (warning: Picture is SFW, but DA account has some NSFW if you browse further) that simply added a touch more weight to the face and body. Personally I like how it looks, but someone in the chat inevitably remarked about “furries” and how it’s just a “fetish” picture. Sorry, but liking a woman with weight on her is pretty typical, especially since women’s bodies fall all along the shape spectrum. There are fetishes for certain kinds of body figures or figures caused by various things, but finding appeal or aesthetic value in all sorts of body shapes, including larger ones, is not fetish material or even sexual. So let’s keep the weird rhetoric to a minimum.

A Farm of One’s Own, Lorewalking and Other Casual Pleasantries

As part of the intense shift towards more “casual” non-PVE/PVP centric content for Mists, one of the reputations you can encounter in-game is the Tillers. This is part of a quest to help a farmer and his rundown farm back onto its feet, eventually netting you your own in-game farm that will include dailies that help you grow plants (whether this is herbalism nodes or cooking mats), obtain livestock and decorate your farmhouse. As someone who has always loved the idea of things like Harvest Moon, Farmville but didn’t like the intense timesink elements of the latter, this little farm outlet in Pandaria is intriguing to me. I want to have my gnome grow all her own alchemy mats, till the earth with a yaungol and prosper. A lot of the information coming out about MoP‘s questing content and reputations suggests that a lot of people who enjoy doing story content but dislike some of the rote, impersonal challenges of dailies will enjoy this stuff to no end. Molten Front was the carrot-on-the-stick for those of us who are like this when Firelands came out but was such a logistical nightmare and failure of entertainment. This feels like a breath of fresh air. Another set of dailies will also allow us to obtain a beautiful cloud serpent, much like the Ravasaur or Wintersaber mount, putting meaningful and personally exciting rewards for those who chose to do the quests.

In this vein of adding additional things for those of us who like poking and prodding is the Lorewalkers reputation. I’m unsure whether this is what archeology is getting rolled into or if this is seperate, but players will be able to find Pandaren artifacts around the world and turn them into these culture keepers in return for an elaborate show depicting parts of Pandarian history and lore. It is a highly interactive way of learning about the world’s story that will grab our attention, in case we pass through questing too fast to absorb the story.

The most hotly talked-about feature though is pet battles. I missed the Pokemon train, unfortunately, so the sheer intensity of support for this mini-game that is being implemented is a little bit beyond my ken, but as an avid pet collector, the fringe benefits of being able to add value to my pet collection and cross the globe searching for new rare pets in the wild to add tickles me. It also introduces a style of combat game that has none of the drawbacks of PVP: no loss tallies, no contact or interaction with the other party, and the flexibility of pet dueling or pet battle queueing from anywhere. This might be a style of player-versus-player that I spend at least a little time dabbling in, even if it just putting together teams consisting of Alliance Balloon, Rustberg Seagull and Perky Pugs.

Overall, I feel that they are really putting in a ton of content for those of us who like to do a variety of things on a variety of characters.

PVE Explosion: Heroic Scholomance, Challenge Dungeons, and Minor Glyphs

For those players who like taking a big bite out of some PVE content though, I will say that WoW has gone far beyond a lot of the criticisms that plagued Cataclysm and bursting at the seams with raid, dungeon and extra perks for those who want to face some bosses and get some nice purples for their trouble.

Most exciting out of this news is the revamps of Heroic Scholomance and Scarlet Monastery. Not only is there quite a few hints that the story has been updated significantly to shape the old bosses, but there are new (???) villains lurking around every corner. Even the corners have been updated, promising a more linear and overall detailed dungeon. This is most present in Scholomance, which got a completely new facelift and floor layout in order to remove some of the weird boss backtracking and ridiculousness with trash that players encountered in vanilla.  Also included is the intense and mysterious Lilian Voss, powerful former Scarlet protege, now-turned-undead, fighting against skeletons in one of the rooms in the school of dark arts. What is she doing there? This question is playing on any lore junkie’s mind (including my own) as well as who is left in the Scarlet Monastery. Why hasn’t Whitemane gotten the same overhaul as the other models? Hopefully these will be answered in time.

A thrill that I am looking forward to as an ex-raider who still likes the adrenaline rush of executing content is challenge mode dungeons. These dungeons will require specific teams of people completing objectives within the instance for achievements, rankings and extra rewards such as vanity loot. It is reminiscent of bear runs or timed Culling of Stratholme, where perfect play nets you an extra special shiny but now with an additional challenge of being on a leaderboard. It is assumed to not only foster togetherness within guilds but inspire some level of server-based competition that is a little less time intensive than raiding. I want to put together a crack squad of people to tackle heroics and get some wicked looking gear, not going to lie. Given how much I have in dungeons right now with my guild, I am definitely sinking my teeth into this wholeheartedly.

Finally, the fact that Warcraft is going to debut with 14 bosses for the first raid tier is exceptionally intriguing, but mostly I’m just excited about minor glyphs letting me ride around on my guildies who are druid-stags. Vanity, flavor and usefulness seem to be the things most present here with the glyph revamp and I couldn’t be happier. Flat stat changes are not an exciting area of development and I’d rather see customization, personalization and choices be part of my glyphing process.

Story and Art Development

I’m going to swoon here for a moment - it looks like so far, Blizzard has put a fuckton (pardon my French) of work into creating this brand new world inside of their very old world of Azeroth. The rising conflict with between all of the native (or not-so-native) races of Pandaria, combined with obvious and deep Asian influences in the art design makes for an incredibly detailed, exciting world that I want to explore. I want to see all 10,000 waterfalls. I want to see all the new species of animals. Cynicism about rampant Orientalism aside, I really feel incredibly bowled over by how this world is going to look, feel and act, especially when my gnome steps foot on the shores.

I haven’t felt this excited for World of Warcraft since Burning Crusade came out, and I for one, am optimistic that Blizzard really is doing something very right.

Let me know what your thoughts are on the Mists of Pandaria announcements so far in the comments or on Twitter!

 

 

 

 

New Pandaren Female Teaser: Critique on Video Game Women Bouncily Abounds

Pandaren Female

Very early this morning (3 AM or so my time) Blizzard decided to drop a teaser image on us of what is presumably the female pandaren model for Mists of Pandaria. The full reveal will be on the 19th of March. Considering how we’ve already seen not only  how the males of the race move and look, this was arguably one of the most hotly speculated things about the expansion that wasn’t revealed at Blizzcon last year. The full image is posted up at World of Warcraft’s Facebook, here.

A couple of things really leap out at me and my especially trained lady-figure eye (so sue me): first off, it’s not as heavy as I would have liked, perhaps. There’s obviously curves there, but as Pewter from Decoding Dragons commented, “[it] is still  hourglass shaped.” It gives off feelings of dwarf women, which is fine, but I felt that maybe Blizzard could have gone to a different body form this time around. Slightly more rotund or bottom-heavy triangle would have made sense given how the males are shaped. The arms and their length definitely feel more “animal” than humanoid given that they sit slightly more bulky and longer than where they’d fall on humanoids. They are very goblin-ish in that regards. She has a confident gait, which means she’s not going to be slumping or stooped. The shape coming off her legs and midsection suggests a swinging tassel or tabard. It’s unspeakably Asian-influenced too, with the hair sticks. There’s still a lot of things that trouble me with regards to the Pandaren and Pan-Asian influences, especially where the women are concerned. All in all though, this doesn’t look like a terrible model. The real test though will be to see the face; given what a botch job female worgen were, I am cautiously hopeful that this lady won’t have bedroom eyes or a side-wise snarl.

What really interests me about this is not Mists of Pandaria but what criticism of said female video game race models says about our feelings on women’s bodies, even if they are “fictional.” If you take a gander at WoW Insider’s or MMO Champion’s comments, you are going to get an eyeful of criticism of various body types, sexualized language, and a lot of snark about these “panda women.” (Usual rules and warnings about reading comments apply here, guys. Approach with caution.) Not only criticism but a ton of wolf calls and value judgements like “normal” and “real” which is always exceptionally pernicious when it comes to discussions such as these. A lot of intriguing language that persists in our own discussions about larger women’s bodies pervades with an uneasy metaphor: being “thick” or “having meat on their bones.” It says that we still have a lot of weird concepts with regards to seeing women as edible, consumable or outright sold off the docks to restaurants, if you want to be perversely literal with this metaphor.  All this ever does, aside from whatever homophobia and fat-shaming goes on, is serve to reduce how us actual non-fictional women feel about our own bodies. Sure, Pandaren exist only in Azeroth, but we are the ones who play alongside the gamers saying things like what kind of badonkadonk they have, how big the boobs are, or how ugly and fat they are. A lot of us want to see ourselves in the video games we play (to a degree) and despite eagerly accepting fantasy, there’s ties between our own looks and how these races look (even for men.) As much as men feel the slights of a male power fantasy by not having a 6-pack, women tend to feel bowled over by the sexually-charged, often sexist approaches that video game companies take when representing their fantasy women. It’s still about how we are not part of the audience who is looking at this, and this audience often speaks up quite loudly without thinking about the ramifications of what they are saying.

Do I think Blizzard is failing in this regard? Not as much as some other games, no. Blizzard, while still adhering to a mostly popular waist-hip ratio, still mixes it up with heights, body girth and bone structure (especially with regards to Forsaken, naturally.) It does so more than some other games that have a wide variety of races in their worlds. I’ve heard a lot of women who are happy with the fact that they can play a race that looks like them or makes them feel good about themselves. While the Pandaren criticism is going to be coming fast and hard, I urge you to make your own judgements, whether they be positive or negative, but let’s leave the shaming, the creepiness and the grossness behind. I’m looking forward to seeing what happens with these new brewing-and-cooking women (which is fascinating to me, since women dominated a lot of the world’s brewing pre-Industrial Revolution) who can stomp butts all over. Mists, here we come.