How to (Role)Play With Others

My blood elf looks out in Booty Bay.

I’ve found that the best way to spruce up my World of Warcraft experience sometimes is to do something radically different, just as an experiment. Lately, I’ve been feeling the itch to roleplay again, despite the fact that I ran screaming from that particular community some years ago. Things Alliance-side on my RP server tend to be extremely insular and filled with the same people that I didn’t want to deal with. On the recommendation of my friend Mainfloortank, I decided to roll a fresh new toon on Wyrmrest Accord. Not only that, but Horde! There’s nothing like rolling on a faction you’re largely still new to and as a role you’re fairly unfamiliar with (tank) to get the old creative juices pumping. It’s been a pretty weird experience so far – Wyrmrest Accord is stuffed to the gills with roleplayers. I’m serious, they are everywhere. I’ve been so used to the RP only happening in a major city and only holding specific events, but you can go most places in the world on Wyrmrest Accord and find people tucked away chatting with eachother.

This has been mostly daunting to me, as one can expect. It’s one thing to wander around Silvermoon City with an RP flag, it’s another thing to actually roleplay. Coming new to a server, new to a faction, new to this race’s lore means you have to hit the ground running when it comes to developing a story for yourself. I made sure to note that I was returning to RP so people might go easy on me. I picked a fairly open character concept that allowed for some confusion regarding lore or world events. My warrior is a discharged Shattered Sun Offensive soldier that’s been wiling away the years in Quel’danas and only recently got shuffled back to the mainland. She’s missed a lot about what happened to the Horde, or even her fellow blood elves. She’s got a military lean to her sensibilities and her language, but for the most part, I’m still working out how she moves and acts. The weirdest part of it is just getting used to other people again.

Before our guild went completely social, we actually used to RP a lot. But a lot of us got out of it due to burn out with our particular server’s community of godmodding, creepy or just straight up annoying individuals. RP flags become less and less about finding good hooks and more just to lampoon people with bad writing or erroneous synonyms for eyes. (Because forbid you describe your eyeballs with the proper term. It’s not orbs, they are not hues!) So trying to completely get out of the Stadtler and Waldorf mindset when it comes to roleplayers and actually doing some roleplaying has been a bit of a challenge for me. Do I still screenshot really bad flags for my own private collection? Absolutely. Do I tell people who try to ERP with me or are otherwise gross in /say to tone it down? You betcha. (Because that shit is creepy, okay) Getting into character and not breaking constantly just because someone has bad punctuation or wants to tell me their life story immediately at the bar is tricky, but I’m really trying hard. Meeting a group of friends who absolutely take this a lot more seriously than I do has helped some with rolling with the punches and sticking to my blood elf’s story. It’s fairly essential to the experience that you at least take it a bit seriously, which in turn is why I think some role-players get so defensive of their craft, even when it’s not fair to other people. They spent a ton of time writing that terrible profile that makes them the children of Arthas and Illidan and by golly, they still walk around Silvermoon City with a smile on their face.

So you could say that playing a fictional character in a video game has given me some insights into how to properly interact with other real people better. Sometimes you’re not going to be surrounded by people who agree with you and you have to roll with it.

That being said, the particular intricacies of social interaction in WoW outside of my guild is still daunting to me. Being outside my little safe space of a guild has been a bit more of a shock than I was expecting. I met a pretty nice RP guild the first night I RPed and ICly/OOCly joined the guild immediately. Despite making some fast friends, I still had to contend with was, for all intents and purposes, a guild full of people who are not really as invested in minding what they say. Several casual misogynist jokes about hookers, prom queens floated by. I joined voice chat and had to contend with homophobic/ableist slurs. This is how the other half lives. It made me uncomfortable to the point where I talked to one of the officers and while they did enact a more stringent language policy at their latest guild meeting, I still had to leave. It felt so weird – are my values such a sticking point that I have to walk away from an RP guild that my vacation RP alt is sitting in? And with a lot of debate with myself, that answer is yes. It sucks but despite meeting people I genuinely liked and wanted to create stories with, I had to not be in a guild with the rest of the people there. But overall, it was more fair for me to leave than expect an entire guild to bend to my standards. I bucked up, talked with the officer who had recruited me and went looking for another guild. I’m in a new guild now and while they are not RP per se, they have language policies that a lot more in line with mine. It means that I can relax and not feel weird or awkward. It just makes me a tiny bit chagrined that I carry a concern so large like this that it informs all of my choices no matter where I go – it seems despite rolling an alt to “escape” and do something different means that I still miss how things are back “home” a lot.

This experience so far has been fun but seemingly like anything else I do and relate to this blog, it always seem to come with a lesson attached. I still have a long ways to go with learning how to be a bit more understanding of other’s time spent in-game, but definitely see why I don’t always mesh well with other WoW players. However, it is good to always take them as well as myself seriously. Both are worthy of respect, after all.

On the Other Side

anger

I apologize in advance if this post is slightly disjointed, but some of these feelings are tiny butterflies that I’m trying to catch in a net in order to classify them properly.

I think most of you remember a post that I wrote last year about my experiences with being stalked in and out of World of Warcraft. It was easily one of my most popular posts, largely due to the fact that it was a story that pretty much resonated with a great deal of my audience. I think a lot of people have felt at least a brush of that kind of problem, as scary and alienating as it is. Seeing someone talk about it brings us all together because we suddenly don’t feel alone.

May 26th (as far as I can reckon via my Twitter history) is when I had to call the cops the last time. I was so tired and anxious of this process of dealing with the endless harassment and had a panic attack and called the cops. What good I thought it would do me, I didn’t know. I just wanted to feel in control again. I went through the same dance – telling the cop my story, having him not really grasp Internet harassment. But he gave me hope when he said he could get me in touch with a department that dealt with cybercrime in my city. And that’s what I needed to hear (I ended up never getting ahold of them, mysteriously.) What I wanted was just a shot at potentially fixing this situation.

Then something strange happened.

Maybe it was me actually following through on a threat publicly of calling the cops (to the point where I had adrenaline fatigue later), but the harassment stopped. Flat out stopped; not a trickle and then tailing off, but like nothing at all. It’s like he never existed after that. Of course, he’d taken breaks before so the first week I was relieved for the “break” but was waiting for the shoe to drop again. Then another week. And another. Several more. Suddenly it had been a month and nothing. “Maybe he died.” I thought to myself. Maybe he did. I still don’t know. Maybe he got helped or was finally jailed or who knows.

After 3 or so months went by, I started to feel like I could let out the breath I had been hanging onto since four years prior. It felt like sunlight was suddenly creeping into the dark corners of my life. The looming shadow that had always been lurking in the back of my mind was dissipating. I almost didn’t know what to do with myself. I had spent so many years at this point backed into a tiny ball of hiding my feelings and feeling scared from the moment I woke up to the moment I went to bed that I almost had no idea how to function as a human being. It felt like I was a rusty robot that had subsisted on anger and terror.

The problem on top of all this was that being stalked was that it had just already compounded a life spent being dominated by anxiety. Working through this, finally getting to the end of it meant that I had to dig a lot deeper under the daily survival mechanism and open up the Pandora’s Box that was the rest of my life. I had spent so long bailing out my little boat of all the water rushing in, that now I had to learn how to steer it. I will say the last year or so of therapy has been some of the weirdest, hardest work I’ve done. I had to unravel a lot of truths about myself in relationship to my anxiety, my sexual assault as a teen, as well as my complicated relationship with my family. The upside of this was that I felt like I was starting to build something on top of a foundation, rather than repairing everything continually being torn down.

One day I woke up and realized I wasn’t scared anymore. Well, sure, I still had to deal with anxiety, but the war was over. I could go home.

Today I woke up and felt awesome. But I have been feeling like that for a while. Even the days I don’t feel so great (and there are a lot of those), I still feel ten times better than I did then. My bad days now are better than of my best days back then. While I’ve been sluggish on writing a lot, the fact that I’m doing art, keeping my house clean and taking care of my new pet cat means that I’m less of a robot these days and more of a typical human being. I don’t get panic attacks when my Twitter mentions columns fills up with replies. I don’t feel scared about talking about where I live or what I like to do with new people. I cleared out most of my blog’s banlist and blocked terms. I only have a fleeting twinge of weirdness when I see certain words or think about certain things. It feels like the high tide of my own enjoyment is at acceptable levels for me to go out sailing again.

I think today is a good day to toggle “victim” over to “survivor” because I beat this, I survived this. Not just being stalked, but the second darkest period of my life, all things considered. I was in a bad place a couple of years ago and it only now it feels like I can go forward.

Thank you all for reading, and enjoy the rest of your day.

- Nico

aka Apple Cider Mage

 

Blizzcon Badges for Sale

Sample badge for Blizzcon.

You can click on this to see it full sized.

Blizzcon 2013 – the social event of the real life Warcraft community is finally happening again. For those of us lucky enough to get tickets, it represents nervousness, excitement and anticipation! I myself did manage to get tickets for this year’s con again and it will be my fifth year attending. However, due to real life circumstances, I find myself needing a little bit more funding than previous years. Therefore I am offering to do badge art for other attendees who want something unique and commemorative for their voyage.

Note: I cannot afford to do printing/laminating of these myself. All sales will include a .JPG and .PSD that is at print-quality resolution. These will fit in the badge laminate that Blizzcon uses for their badges.

Price List:

  • Basic: This is just your character’s portrait with no armor. Includes character name (or other), server information and faction background - $10.00
  • Frill: Includes a head frill such as small decoration (eyepatches, orbs, etc.)  - $15.00
  • Shoulders: Includes shoulder armor. – $20.00*
  • Advanced: Includes anything else you could possibly fit on there. – Negotiable

*Some shoulder armor might require more time.

If you are interested in purchasing one of these badges, email veryapplecider@gmail.com with the following information:

  • Name
  • Type of Badge you are interested in
  • Link to appropriate character’s armory or a clear screenshot (this is probably better if the Armory makes your character hard to see)
  • Character details you want included

I will e-mail you back to discuss particulars and send you my Paypal information. I require people to pay upfront; if I cannot do your art, I will return your money. Turnaround time for badges should be 4-5 days but I will e-mail you if something comes up. If I get a lot of requests, I will work in a queue in order of who paid first.

If you don’t want a badge and just want to donate to getting my butt to Blizzcon, I also have a Paypal donation button on the sidebar of my blog!

Hope to hear from you soon!

(Font provided for the badges is League Gothic, open source font from League of Moveable Type.)

And the New Warchief Is…!

The new warchief of the Horde, Sassy Hardwrench!

The new warchief of the Horde, Sassy Hardwrench!

One of the questions on everyone’s mind is who will be ascending to the title of Warchief after Garrosh bites the dust in 5.4. According to my sources deep inside Blizzard, apparently this will be none other than the wonderful Sassy Hardwrench. Miss Hardwrench, not content for being someone’s assistant and being passed over for leader of the Goblins, is a larger part of the raid on Orgrimmar than players may expect.

“We felt that the Horde, as well as the other leaders of Azeroth had too few women in charge and we felt that this was a pretty grievous error on our part. The idea of having the second most recognizable leadership of the Horde be Sassy seemed like a natural choice,” said a person who does not look like or sound like Dave Kosak in any way, shape or form. Other Blizzard story developers declined to comment on the record but it seemed to be like a unanimous decision.

But how will Sassy take over an entire population of orcs? Isn’t she busy running her weapons depot in Stranglethorn? Apparently her good looks, charm and even suspected romance with an unnamed (as of yet) lady orc warrior help win her the hearts of the people.

“There’s some gaps in our representation and we feel that Sassy is a perfect in-road towards showing more kinds of characters in the future.”

Good on ya, Blizzard!

The Art of Gentle Goldmaking

My bank alt waves at the AH.

 

 

I’m sure you’ve seen at least a handful of blogs that solely focus on how to make gold – they usually have some good tips to capitalize in various timely markets or are just too sketchy to really spend too much time on. I’ve always really avoided those places because while I like making gold, they always seemed to really require a whole lot of time and effort into making as much gold as possible. I feel that having tons of gold is great for the kind of large living like dropping hundreds of thousands on something dreamy, but the kinds of practices these blogs tout make having piles of gold as a sort of endgame in and of itself. What about the rest of us? While I like having enough gold to keep myself in the lifestyle I’ve grown accustomed to, a lot of people either do not have time nor inclination to make more gold their goal. I’m not very aggressive or a genius-level market prognosticator.

And that in and of itself is why I called this the art of “gentle” goldmaking: it is making enough gold to comfortably get by without a ton of time spent on it or needing to know tons of math or analysis. More than that really, it is a simple set of tips that help you develop some good habits that will keep money coming your way regularly. All of this stuff is things I’ve picked up over time and are how I do business, and you might find all of this stuff  irrelevant.

Caveat to this advice: I have tried to make this as general as possible. Many servers have wildly different kinds of markets; some support a lot of people, some don’t. The best advice is just to try things out and see what works for you.

1. Get A Bank Alt

One of the easiest ways to get into the groove of making money is to devote one of your characters to this very process. I know that some people are altoholics like I am and might not have room, but having a dedicated bank alt is a real lifesaver. My bank alt is a level 17 that originally started out in Vanilla to be a toon I was going to level with an ex-boyfriend, but once we split, I parked her in Stormwind and cleaned out her bags and she’s been my banker ever since. Any alt can be used for this purpose but ones that either have less playtime than your other ones (so they can stay near an Auction House and mailbox) makes this way easier. If you have an engineer, you can even use the engineering AH in your faction’s Shrine in Pandaria.

The reason bank alts are so gosh darn handy is because storing most of your gold makes buying and selling things very easy, as well as helpful if you’re saving towards something. It also keeps everything you want to buy or sell in one place so you’re not searching all over. Over the years, my bank alt has gotten increasingly bigger bags and even a couple tabs of a bank guild, but that just comes with the territory if you start doing a high volume of auctioning. Mostly it’s just handy that whenever you are done for the day, or want to clear out your bags as you level, that you just send everything to your bank alt. Doing this really gets you into the habit of seeing everything as “sellable” and also frees you up to deal with it later.

The first thing I do whenever I log onto WoW is check my bank alt – whether it be an auction house scan (we’ll talk about that later), collecting gold out of the mail or sticking up some new things onto the AH.

2. Don’t Hoard and Don’t Vendor

Also known as my “sell everything that’s not nailed down” rule.

Here’s probably one of the biggest lessons I’ve had to drill into my guildmate’s heads! Many people I know really don’t want to put in the effort of sticking things up on the auction house so they just vendor them; you lose out on so much more gold this way. The other direction to go in is to save literally everything and overwhelm yourself with things you might not ever need.

Hoarding is a really terrible idea and even I have problems with it sometimes. It’s so easy to think, “Someone is going to need this” and stash it away, only to come back months later with things just hanging out in storage doing nothing. Get into the habit of sending all your stuff to your bank alt or putting it onto the Auction House unless you can honestly say it is earmarked for something specific you can think of. Alt’s engineering powerleveling? Yes, save that ore! Might need that cloth for a rainy day? Ugh, sell it! There’s always some value in putting something up now rather than saving for a nebulous future; very few things that are from a current expansion that sell for more over time. I know that the urge is strong to keep something to potentially use it and save yourself money but it’s often way cheaper to sell it while its price is still high and buy it down the road when it sells for a lot less. Clearing your bank and bags every so once in a while (like once a week or once a month) also gets you out of this cycle of keeping things around that you might never use and puts it into your pockets.

As for vendoring, I know a lot of people say, “Well it’s not going to really sell for much on the auction house, so why bother?” Well, vendoring it for 20s rather than selling it on the auction house for 5G makes no sense to me. And 1G is always more than 0G. Vendor grey items and select few white items, and try to sell everything else. The only time I out and out vendor something I was trying to sell on the AH were things that either a) dropped below vendor price b) really just didn’t sell after months and months of trying.

This idea that something has to sell “reasonably high” is another weird thing I see people talking about; it’s often a lot more profitable to sell a lot of little things for a little bit of money than selling one particular item for a lot of money. Why people don’t want to sell something for 20G boggles me –  that’s 20G more than you had before. It all adds up over time. Every little bit of gold helps.

3. Use Tools Available To You

This is one of the places where I feel a lot of of casual players get scared and shy away from the auction house “game” – the fact of the matter is AHing is really not very easy to do or intuitive unless you use add-ons. And who really wants to have add-ons for selling things? Whether you do or not is really up to personal choice, but I find that it has made it a lot easier to be slightly more competitive than not. It cuts down on the amount of time I spend doing things, allowing me very efficient.

AH Mods

A good auction house mod basically cuts through the pages of listings and organizes them in a way that’s very easy-to-read, and depending on what you use, makes comparing prices for buying and selling a snap. Some people like heavier AH mods that give you deep market history but those also tend to use a lot of resources, so what I use is Auctionator. It gives me lightweight Buy/Sell tabs, and only saves AH data for items I buy or sell unless I specifically tell it to scan the entire market. I tend to scan the market once a day and that seems to serve me well. A good routine for me is getting up in the morning with my coffee and scanning the AH and then getting into listing/checking all my auctions for the day.

Auctionator selling tab.

 

See how easy that is to look at? It lets you set prices and stacks really fast and it lists them automagically one after the other. This makes adjusting what you are selling a breeze; buying is similar and you can even save shopping lists. But overall, just having that list makes buying the cheapest item very easy to see and it makes you sell things for what they should be selling at, not having to guess.

Organization Mods

A good AH mod is the baseline, but other things that help me get through the process of selling and buying are Postal (a very sturdy mailbox mod) and Altoholic (so I have item data for anything I have in my bags and what characters have what on them). These things are by no means necessary and just for my own purposes. But anything that saves me tons of right-clicking individual mails (I often have 300 auctions going) or wondering if my miner or my engineer has Ghost Iron bars is worth it.

Additional Information

Whether you’re hunting a specific item to buy or need to know what you should be selling items for, I cannot strongly recommend The Undermine Journal enough. It is a very handy WoW site to visit if you aren’t in-game, or even if you are! It lets you see what are top sellers/”hot” items for your server, and gives you consise graphs for best days and prices to sell things.

4. Make Professions Work For You

Do you have any professions on any of your toons? Professions are a pretty easy way to make gold, regardless of what you use them for. While some servers don’t have huge profits in top-end crafted items, selling raw materials from gathering professions or low level craftables works, even if they aren’t huge amounts of gold. I’ve made a bunch of gold on new servers that I have low level alts on just via mining or herbalism and selling whatever I collect. If you have more than one set of professions, you can even work in some synergy. Have an alchemist? Use a miner to farm up some Ghost Iron and transmute it into Trillium Bars. Gather herbs with an herbalist and send it to your scribe to mill – sell inks or glyphs.* A lot of times  people use their professions to help the toon they are attached to but never think about using them for more.

What I like to do is constantly send whatever I get on various characters to their “appropriate” crafters – all cloth goes to my tailor to be made into bolts and sell, or use for daily cooldowns. Ore gets send to jewelcrafter to get prospected, and so on. This is another one of those habits that getting into gets a process going and makes it all streamlined for you if you want to keep consistently making gold. Even just logging on and doing your daily cooldowns can net you cloth, gems, flasks or other things that you can turn around and put up on the Auction House.

*A couple of places where people really get super competitive are the cut gem and specific glyph markets. Tread here carefully and maybe opt to sell inks or uncut gems rather than selling in a heavily trafficked set of items that people make it hard to sell anything.

Diverse items on sale works in making gold.

5. Diversify and Rotate Your Stock

This hinges on that whole “sell everything that’s not nailed down” principle. The easiest way to make sure you sell things is to sell a little bit of everything. A lot of gold making blogs talk about “breaking into a market” or dominating a particular item on your server. Myself? I just sell whatever is in my bags most of the time. I don’t usually stockpile a lot of any one item (we’ll talk about this in the Risk/Reward section) and I just sell one or two things unless I really want to put effort into it.

Mixing it up is basically how I keep myself interested and it also makes it less precarious, particularly if your server (like mine) has a lot of gold barons. Sometimes I sell cooking mats. Sometimes I sell legacy raid drops. Getting in and out of one particular thing that you sell and selling as many different things basically means one person can’t sink your whole operation and you reach many more buyers that way – whether they just need stuff for their raid that night, a particular item for their transmog set or crafting mats for their new alt.

Another way to diversify is to capitalize on short-term buying. This does require a little more effort but doing things like keeping track of holidays and selling items related to them for a short amount of time is a great way to flush your coffers for a week or two. I’m sure you know the great Small Egg debacles around Winter Veil! Again, this requires a little more time/awareness of events in the future, so I don’t suggest it if you just want to do stuff day-to-day.

6. Accept Risk and Yield Rewards

Any attempts to make gold in WoW, no matter how casual, basically is a small level of risk. Increasingly higher risks in-game require a lot more gold in case you fail. Keeping your risk low by selling only what you have and selling it at “safe prices” is a very guaranteed way of never losing any money. Occasionally you will see no one selling what items you have and you can easily attempt to fill that gap and sell for a higher price. This is still low risk, in that if you don’t sell anything, you only lost your fees. Sometimes I see a lot of an item being sold way less than what it usually goes for and I buy it up. Sometimes I manage to sell all of it for a much higher price and sometimes I don’t. This is where risk is really involved. If you want to play it safe, this is a great strategy. But if you feel comfortable with your gold, you can make even a little investment go a long way. Capping yourself (spend only 50 or 100G on buying up items)  is a great way to make a little more money. I’ve lost a bit of gold in some pretty foolish investments, but I still inject a little risk into my daily routine. It’s not re-selling engineering mounts for thousands of golds, but maybe it’s a battle pet for 10G more or a stack of herbs for way more later in the week. Try it!

7.  Patience and Care

I know this is one of the hardest AH rules to master, especially for us gentle auction house users. It is very easy to get discouraged or impatient if something doesn’t sell right away. It’s okay if you take it to the vendor and sell it off. But for me, sometimes it really is worth it if you know you can sell something. You might have to relist it every day for a month but when it finally sells, it makes you feel great. That’s the best part of auction house stuff, that feeling of victory when someone finally buys your items!

Caring about what you’re selling also helps out as well; it feels weird to suggest that, but if you like what you’re throwing up there, it makes the investment worth it. I got into the transmog game pretty early and put a lot more time into it than I really had into a lot of other things prior to. Sometimes you move up from just basic AHing when you find something you legitimately like collecting or watching people and that’s okay. Getting cool stuff to people for money is not a bad goal and it makes you feel like an expert after a while.

8. Tuesdays are Great Days

This is the only non-general rule I have, and I feel that it probably applies to most servers, if not all. A lot of people log on on Tuesdays, especially if your server supports a giant raiding community. Putting your stuff up on Tuesdays means a lot of people are going to be logging on, especially after server downtime, to buy stuff they need for the week. It’s also the time of the week when most of the “weekend warrior” farmer prices have gone back up and you can make a bit more gold with hardly any effort. I like to sell all of my cooking mats and flasks and things that people might need weekly on Tuesdays.

These are just some of my rules for some of you who are looking to just make some gold and have no idea how. Let me know if these things work for you! Hopefully they will and you can buy cute outfits or maybe some new pets or even just manage to pay for your repairs. Like I said before, how much effort you want to put into this is up to you and if you don’t want to follow any of these rules, that’s okay too! But I’ve made a decent amount of gold over my time in WoW, even if it’s not the mega-millions of some people. And I’ve done it at my own pace and with a bare minimum of energy and cutthroat-ness.

 

 

Kirin Tor Offensive and the Uprising of Women

Archmage Modera, Jaina, Nasani, my shaman and Vereesa talk business.

Archmage Modera, Jaina, Narasi, my shaman and Vereesa talk business.

This week, like many other servers, my little RP server participated enough on the Isle of Thunder in order to unlock Stage 2. For anyone who hasn’t really poked at Patch 5.2 content, the newest daily hub features the forces of the Kirin Tor Offensive versus the Sunreaver Onslaught. These two factions are the continuation of the story from Patch 5.1 involving Jaina and the purging of Dalaran, and for the Alliance. What makes it so unique is that it’s one of the few places I’ve seen so far that is a largely woman-dominated part of the story, at least Alliance-side. What got me thinking about all this is the scenario (“Assault on Shaol’mara”) that players have to do that bridges Stage 1′s landfall on the island to securing the tiny outpost in Stage 2. The scenario, especially if you play a woman PC, is entirely driven and acted out by women NPCs – Jaina Proudmoore and Vereesa Windrunner in particular. There are also a couple other notable Kirin Tor Offensive names such as Archmage Modera and Narasi Snowdawn from the Silver Covenant.

It’s the first time that I can remember in-game that the story moving around me wasn’t really due to the actions of men or being plodded forward for their benefit. Even more astounding is that it isn’t really a diplomatic mission but it’s you fighting to push back the trolls in a skirmish. Vereesa is your guide Alliance-side and you and her fight with panache (she even says she likes your style!) and help gain ground so that the Offensive can set up a permanent base of operations on the island. It is a short scenario, to be sure, fighting a couple of bosses and trash but it felt a lot more immersive than some of the other story scenarios I ‘ve done, save for Operation: Shieldwall, but the fact that this particular group is headed up by Jaina and her lady pals is a welcome change from a world where she’s (and other women NPCs) have been shit on for taking the reins. While Garrosh and Varian are still duking it out like saggy diaper babies over Krasarang, Jaina and Vereesa are pushing with the Shado-Pan to unseat Lei Shen’s forces from the Throne of Thunder.

I always thought it was particularly weird that despite Azeroth being mixed gender, that women NPCs haven’t largely been as visible as “fighting” forces outside of Sylvanas. Even as leaders, they still assume more of a “calm” face to opposition. It wasn’t until Mists of Pandaria that it’s been more or less shaken up and not always in ways that I appreciate. Varian has always been presented as a hot-head but it isn’t until Jaina or Tyrande (in the Little Patience scenario) get their own need for anger that it’s suddenly not okay to be an aggressive person. I’m over-simplifying a bit but it seemed a little bit like women were still getting painted with a “damned if you do, damned if you don’t.” The Kirin Tor Offensive feels like a somewhat better outcome for the Jaina vs. Varian power dynamic than what Patch 5.1 had initially implied with Varian tsk’ing her into a corner because she had dared to go against his plans that she wasn’t even allowed to be a part of.  Jaina’s anger has always felt justified to me, especially as someone who read Tides of War, and I felt sad that most players, particularly Horde-side ones, wouldn’t necessarily grasp that her disgust with the Sunreavers would come from the fact that the ultimate betrayal of Theramore came from someone inside of Dalaran. The fact that the Offensive is also staffed and maintained by high-profile women that haven’t been seen in a while and would have largely been left to rot in Dalaran is a fresh take on the “daily hub with even more reputation grinding” dilemma.

For all of the problems that Mists has had so far with some of the PVE progression, the storytelling feels pretty top notch. I’ve long been a critic of some of Dave’s Kosak’s work in story development (I really hate his NPC!) but if this was his baby, particularly the scenario, then I can’t help but thank him. Women have too long taken a backseat in Blizzard’s stories and it is nice to see them doing something proactive and unguided by the desires of a male leader thus far. I’m really interested to see where the Kirin Tor Offensive goes as we unlock more stages, and I definitely feel more optimistic about then I have about some of the other things in this expansion.

A Bone to Pick

My guildies dressed up as dinosaurs.

My guildies dressed up as dinosaurs.

Despite the fact that there’s literally so many things to discuss about Patch 5.2, I feel like it’s a minute topic on a brain wandering idea that I want to focus on. I’ll get into my truly exciting discussion about waves and sea spray later, trust me.

My guildmates, particularly some of the people I play the game with the most, are mount and pet collectors. If there’s a pet out there, we have to have it, as soon as humanly possible. So when Patch 5.2 announced that there would be a giant island just for grinding out pets and mounts, needless to say we had to be there. See, the thing about the Isle of Giants is that it really is better go in a group. The dinosaurs (as well as the troll NPCs) all drop Giant Dinosaur bones, which is the currency used to purchase the Spectral Porcupette and the Bone-White Primal Raptor. The biggest dinosaurs on the island drop the most bones and are almost impossible to solo. So it seemed pretty common sense that we should group up with a proper tank and healer and grind out as many dinosaurs and Dinomancers as we could for a few hours to get possible pets and bones for everyone.

The way the bones work is that they are not shared; each cachet of bones from a mob is looted to one person from the tap group, round robin style. This means that to assure that everyone gets roughly the same amount of bones, you have to kill roughly the same amount of highest health mobs, and so on down the line. This is pretty easy to do if you have an organized group, so no problem there, right? Well while we were waiting for one of our party to get back from AFK, we noticed a curious conversation crop up in General chat. One of the server’s most recognizable farmers (who wasn’t a bot/cheating) was very strongly arguing about how the bones should be a shared loot to all parties involved in a kill. I found this really intriguing because it reminded me of something I had just said earlier when we were discussing the drop function: that Blizzard specifically designed these mobs to be most efficiently killed in a group that is concerned about the eventual fairness of everyone involved. This kind of mechanism hasn’t been seen since really Vanilla, where many tasks were unable to be attained without a huge raid group, much less solo. However, it is possible to solo some of the dinosaurs, but your bones per hour rate isn’t as efficient as a group of five who can tackle the biggest dinos. So it is possible to do this at your own pace. However, this farmer was really mad that all bones weren’t shared equally in a group. We pointed out that maybe his real motivation was less about a “fair share” so much as he wanted to be able to benefit from soloing and one-time grouping mechanics to take down a dinosaur but be fairly unconcerned with a group after that. It was seemingly mercenary to me.

This is how a lot of WoW mechanics work now, and I think that’s fine. I’m not saying that this is decaying WoW’s social space or people’s ability to be nice to eachother. For a lot of things, the potential to grief and content to be unseen was there with the old ways of doing things. The way that rare mobs have shared taps, world bosses have faction taps means a lot more people have a shot at getting something for their time. The fact that the dinosaur bones have two possible ways of proceeding – one is soloing and one is working with a group to ensure that everyone receives the same rewards is fascinating to me. It shows a mixture of both the old and the new. Maybe it was intentional, maybe it wasn’t. The fact that it’s got two settings due to the health and bone drops scaling on mob size is cool to me. I think in a lot of cases, a lot of people do not have a group to do this with (which I noted) and so working towards a group’s equal progress for each individual is either new or something they can’t do. But isn’t this maybe a good time to take initiative and work on one? It doesn’t take more than a forum post or a call in Trade/General to form a rough alliance to assure that everyone gets some bones and pets. But I can see where people’s trust in other random individuals have decayed over time, potentially.

I have hope though.

My group managed to get roughly the same amount of bones for everyone (other than the person who was AFK for an hour) and secured all four raptor pets for everyone in the group, including some extras for significant others. When we all have our shiny Spectral Porcupettes or Bone-White Primal Raptors, it will be nice to think back on all the laughing on Mumble and screams when we aggroed an extra Primal Devilsaur. I’m exceptionally lucky that I have that, and I wonder if that’s what Blizzard is trying to push for again: not only mechanics to give everyone to see the content, but to possibly see it together.

What do you guys think about this?

Patch 5.2 – The Problem with Twins, Part 2

Patch 5.2 finally drops next Tuesday and with it, there has been quite a few things of note, particularly regarding the Twin Consort bosses I discussed. The 5.2 trailer, which was posted yesterday, was actually exciting and got me pumped for the raid content. The poetry, the story, feels like some of the patch trailers we’ve gotten before but a lot more cinematic. And while we got a glimpse of a lot of the story behind the Thunder King and his lackeys in the raid, guess who were missing.

That’s right, our wonderful twin ladies, Lu’lin and Suen. Kinda curious, don’t you think? Unfortunately my cynicism that Blizzard left them out of the trailer due to overwhelming shame might have a slightly more logical explanation, courtesy of the developer interview regarding all of the Throne of Thunder bosses earlier this week. This interview, incidentally, is what spurred me to post yet another discussion about these two Mogu sex robots bodyguards.

My thoughts on why the Twin Consorts were left out of the trailer might have been a mid-stream design change to their lore, as per Lead Encounter Designer Ion Hazzikostas:

An earlier version of the concept for the fight had them actually being spirits of the Sun and Moon, but that didn’t feel quite right (and we all know that the only true spirit of the Moon is Elune, and clearly she was not locked away by the Thunder King).

Now, this exceptionally generous on my part, but I suspect it is the only reason why they’d leave these female bosses out of the trailer video, given how long the machinima take to make. But like so many other things, I wonder if it because they like to leave developing female models for things out or to the last minute because everyone at Blizzard apparently is terrified about designing female models (worgen anyone?) Either way, it’s pretty odd that they are not in the trailer. I can distinctly remember most of them getting at least a second or two of screen time. (The only other female boss is Mar’li and the Council fight she’s a part of wasn’t in the trailer either.)

From people who have tested the bosses on PTR, and in even in just looking at the boss design, it’s pretty clear they kept the Sun/Moon aesthetic in the two of them.

It’s the rest of the interview that left me sputtering yesterday on Twitter:

  • Rumored to be the only known female mogu in existence, Lei Shen keeps his trophies close, and their combined arsenal against interlopers closer.
  • Players may have noticed the complete absence of any female mogu in their exploration of the continent of Pandaria.
  • Indeed, these were specifically created by Lei Shen and empowered to serve and guard him, and they are a direct reflection of his will rather than any broader sense of mogu culture as a whole.

Are the developers reading my blog? It seems like they are taking the heavy early criticism of why the hell there’s two female Mogu as raid bosses but not anywhere in Mogu society to heart.  However, there’s so many more questions left open here now that it’s canonically known that they are the only two in existence and only created by Lei Shen. Such as, “Why would an essentially monogender culture have a leader that creates women” or maybe “Why are they sexualized?” Consorts are very specifically a sexualized term, and maybe the developers are mixing real world stuff with Mogu again, but there’s this lingering feeling that these two women weren’t shaped out of stone just to guard Lei Shen. All of this bothers me, little piece by little piece.

Maybe it’s the objectified language in the copy and interview – “treasures” “possessions” “trophies.” Lei Shen created the only two women in existence for their race and they aren’t even granted true humanity in any discussions surrounding them. It’s the fact that they were created to be submissive and servile to him, to protect him. It’s the fact that they are the sexualized equivalent of guard dogs. Giving life out of stone is a pretty terrifying concept as well when you wonder where Lei Shen got the souls (do they have souls) for this purpose.

The only high point in the discussion about these two was the fan-ramblings about what possibly inspired Lei Shen – why not create a bulky Mogu woman, particularly if they are bodyguards? Cynwise suggested that it might be possible fashioning after Burning Crusade eredari, which would explain the model choice. However, I suspect the model choice is less a reflection of Lei Shen’s ideals and more the developers still.

All in all, these two bosses are a serious dig in my excitement for this upcoming patch. We’ve had a lot of trouble with female NPCs in Pandaria thus far and the raid dungeons have not been exempt from this – the last three did not heavily feature any canonically indicated female bosses aside from Lei Shi (the elemental) and Grand Empress Shek’seer (whether or not any of the other Heart of Fear bosses were women is up in the air.) So the fact that the new raid only features three women, two of whom are prized constructs created by Lei Shen and were left out of the official trailer, makes me upset.

Throne has an abundance of bosses and only 3 of them (the Twins, and Mar’li) are actually women. This is in fact a step up from the last raids we have done, but it still feels like a step backwards in terms of Blizzard’s creative development choices.

Leveling as a Mage – Levels 21-30

Leichi casts Arcane Blast in Stranglethorn Vale.

This part of the leveling experience starts to dissolve into a series of choices. Do you want to level via quests? What zone? Do you want to do dungeons straight to 60? The same goes for what kinds of things you are doing as a mage. You are learning about not just the basics, but filling out what will be the heart of your rotation at this point.

Spells

You get five spells from levels 21-30 and a lot of their usefulness to you depends on what spec you decide on playing. This is also the point where you gain enough spells to start the basics of a rotation for every spec. At level 22, you gain Ice Lance. This is a low-mana instant cast frost spell, so you can cast it on the move. This spell becomes a lot more powerful/useful for frost mages at level 24, when all mages gain another set of specialized-based spells or effects.

This is what the Fingers of Frost proc looks like. Its second charge appears on the right.

This is what the Fingers of Frost proc looks like. Its second charge appears on the right.

Frost mages get Fingers of Frost, which is a proc off some of your spells (Frostbolt, Frostfire Bolt, Frost Orb, Blizzard or Scorch) that lets you use Deep Freeze (which you will get later) or Ice Lance as if it were frozen. Ice Lance does extra damage because of this. Fingers of Frost can also go up to 2 charges.

This is what two charges of Arcane Missiles looks like.

This is what two charges of Arcane Missiles looks like.

 Arcane mages get Arcane Missiles. Arcane Missiles have a chance to proc off any damaging spell you cast and can go up to 2 charges. It costs no mana and does more damage depending on how many Arcane Charges you currently have. They are a channeled spell, as well.

Heating Up and then Pyroblast! proc on right.

Heating Up and then Pyroblast! proc on right.

Finally, fire mages get a spell called Inferno Blast. This spell replaces Fire Blast for mages and does a couple of different things:

  • It has a 100% to crit.
  • Because of this, you should be using it to force your Heating Up proc (one crit) to become “Pyroblast!” (two consecutive crits also known as an instant no-mana Pyroblast)
  • It spreads all your DoTs to two other targets in 10 yards of the one you are currently targeting – Combustion, Living Bomb, Pyroblast, and Ignite.
  • It explodes all other “bomb” effects – Nether Tempest and Frost Bomb (which are talents you can choose later.)

 

Level 26 is Ice Block. This is a very important defensive ability – Ice Block is classed as an immunity, which is why it is so powerful. It doesn’t absorb damage, but it keeps you from being harmed by it. This means that you can use it for things like saving yourself from falling damage ([Going Down] is a breeze!) and keeping yourself alive during a high damage fight in case a healer dies or you are somewhere you shouldn’t be. It can also be used in a pinch to keep an aggroed mob off of you (if Invisibility is on cooldown) or even to break a fear. However, if you want to do fancy things like that, you have to be able to pop it on and off quickly. Make sure to have this keybound somewhere easy to reach. What this is does is a) allow you to break your cast to pop your Ice Block,  meaning you can have a nice hair-trigger cooldown at use  and b) tapping your Ice Block macro button a second time cancels the spells so you can use it for part of its duration instead of full. It gives you a lot more control over your block and the situation at hand.

Wrapping up spells at level 28 and 29 are Cone of Cold and Remove Curse. Remove Curse is still an important cleanse spell that mages should learn how to use to save healer’s mana as well as yourself. If you do not use an add-on to handle it (like Decursive) here is a quick mouseover macro that allows you to simply mouse-over and hit your hotkey:

/use [@mouseover,help][@target,help][@player]Remove Curse

What this does is: cleanse your mouseover, and if you aren’t moused over anyone, will cleanse a target if you have one, and failing either of those, cleanse yourself of a curse. Getting good at this will make you indispensable in raids and PVP. At this point, most specs now have a skeleton of a rotation, as well as utility. You have your primary nuke (Arcane Blast, Fireball, Frostbolt), secondary spells (Arcane Missiles, Frostfire Bolt, Pyroblast), and instant-cast fillers (Arcane Barrage, Inferno Blast, Ice Lance). You also have a couple AOE spells (Arcane Explosion, Blizzard) and a couple of utility spells and defensive cooldowns. This is the beginning of your actual life as a DPSer. Your basic rotations should look like:

  • Arcane – Arcane Blast, use Arcane Missile procs for mana regen and to complete your stack of Arcane Charges, clear your charges with Arcane Barrage when full (or to AOE). Arcane Explosion if you have lots of low health mobs. Use tier 1 movement talents or Fire Blast when on the move.
  • Fire – Fireball is your main spell, if you get a Heating Up proc, use Inferno Blast to force a Pyroblast proc. Use Pyroblast with procs. Use movement talent (preferred is Scorch) when on the go.
  • Frost – Use Frostbolt as your nuke, and cast Ice Lance on Fingers of Frost procs. Use your movement talent and Ice Lance when moving.

Talents

Tier 2 talents: Temporal Shield, Blazing Speed, and Ice Barrier

Level 30 gives us another talent choice and this tier is the “Survival Tier.”

  • Temporal Shield – This is a shield that you can cast at any time (even while stunned, etc) and lasts for 4 seconds. Anything damage gets healed back over 6 seconds after the shield effect fades. This is a good talent for when you know you will be taking a large amount of damage at a particular time.
  • Blazing Speed – After taking a melee or spell hit, you can use this spell and give yourself a huge speed boost (preferably away from your attacker) and negate any slowing effects on you as well.
  • Ice Barrier – I took this because at low-levels, this is a very beefy damage reduction shield. It’s not very complex but I don’t need complexity. It lasts for a 1 minute if damage does not break it. Very simple and effective.

Glyphs (New!)

At level 25, you gain your first of three major and minor glyph slots. The idea between each kind of glyph slot is that they focus on giving certain kinds of spells a little extra usefulness or flavor.  Major Glyphs tend to play around with a lot of secondary spells or cooldowns, giving you a little more width of choice here depending on what kind of play you want to do. Lastly, Minor Glyphs are strictly for fun/flavor or adding bonuses to quality of life spells. There’s not many of them, so it makes choosing them a lot more for “fun.”

What should you be picking for your first glyphs? It is difficult at level 25 since many of the abilities you would be augmenting with a glyph aren’t available to you yet. For sheer usefulness, I picked Glyph of Evocation as my first glyph, so that when I got Evocation, I could use it as a healing cooldown. It is also part of Arcane’s rotation later on. As a fun minor glyph, I picked Glyph of Illusion. To use a glyph, click on the item in your bags. Then press “N” to open up your talents and glyphs panel (if you have not re-bound it, otherwise use the panel on your UI), and apply the glyph from your list to the circle slots.

Note: I am aware that glyphs, even ones for basic abilities, can be very expensive on some servers. As you are leveling, it is not as big of deal as it might seem if you don’t have glyphs right away. If you are short on cash, perhaps buy or gather some herbs and parchment and find a helpful guildie or person on your server to make it for you. Otherwise, you can wait until later to try and buy the glyphs you need. Don’t fret if you don’t have the big money in-game just quite yet. Save it for things like a mount!

Leichi picks out some new gear.

I want this one!

Gear

Gear, especially from dungeons and their requisite quests are plentiful now. Slots you won’t really see gear for  yet is most head pieces or trinkets. If you are an alt with heirlooms, this is largely meaningless to you! Snagging a cheap Mage deck off the auction house will net you Darkmoon Necklace from the quest. Amulet of the Moon isn’t amazing but it is cheap to make if you are a Jewelcrafter or have a JCer friend and it has INT on it.  Reinforced Woolen Shoulders are good for low-level tailors, but if you are doing dungeons, decent shoulders don’t really show up until 30 or so outside of drops. Also absent are hats, rings and definitely trinkets.

Always prioritize for intellect if you can. If you get some gear that has spirit on it, don’t fret. While spirit does zippo for mages, if it also has intellect on it, it is an upgrade. As more gear becomes diversified for healers versus casters, it’ll be considered better if you let healers in your group roll over you on spirit items, but for now, anything that has more intellect should be something you pick. Intellect/stamina gear is fairly plentiful from quests, however. Secondary stats like haste are rarer at this level, even if you do dungeons. However, due to Blizzard re-itemizing a lot of  lower-level gear you should be seeing more gear with hit and crit. Now that you are actually receiving gear that may have those stats on it, why don’t we talk about why they are good for you.

Character sheet, looking at hit percentages.

Hit is easily the second stat behind Intellect, especially at later levels when you will be constantly fighting mobs that are higher level than you in dungeons. What hit does is determine how much you will miss hitting a mob with spells. The way this stat works, is that it scales down depending on the difference between  you and the mobs level. If you look at your character sheet, you will notice things like this: A baddie that is 3 levels higher than you or is “boss level” will require a lot more hit on your gear to cast spells at them reliably. I’m sure you’ve seen a spell miss before – if you run a combat text add-on or use the in-game scrolling combat text, you’ll sometimes see “MISS!” next to the spell icon. That means that math that goes on behind the scenes determined that your spell didn’t actually hit the mob in that encounter. Hit is not as crucial now if you’re questing or doing level-appropriate dungeons/PVP, as most of those mobs will be within 3 levels of you. But any little bit of hit you get on your gear is good and will continue to become more important as you get higher in levels. Crit (rating) is a little more important or less important depending on what spec you choose but for right now, all specs consider it a good thing to have.

Crit increases your chance that you will have a critical strike with your spells. If your spell hits for 300 damage baseline, a crit is that same spell hitting for some portion of its damage over what it already hits for. So you might crit for 700 on an enemy. Intellect already provides a boost to your crit, but straight critical rating on your gear also does as well. Remember that all these things are explained if you mouseover a stat on  your character sheet, take a look there sometime. Just remember to look under “General” “Attributes” or “Spell” like in the graphic, Ranged/Melee is for other classes that do Ranged attacks (with their weapons) or melee attacks. “Resistances” isn’t really important right now.

Helpful Tips:

  1. At level 30, you can pay for the ability to get a second specialization. This allows you to flip between two different specializations on your talents page. Doing this cannot be done in combat! Each spec gets its own set of talents, glyphs and spells.
  2. Glyphs only need to be learned once. You can swap talents as many times as needed. You do need Vanishing Powder to swap them, however.

Leichi hits level 30.

Leveling as a Mage – Levels 11-20

Leichi and her monk friend run across the Barrens.

It’s really unusual that, even without heirlooms, I can break 100 DPS no sweat. Back in my day, 300 DPS at level 60 was “doing really well.” Now that we’re actually starting to get into the meat of leveling, I figured that I ought to break up the guides into sections for ease-of-use. Hopefully you’ll find this a bit more useful if you just need help with one specific part of leveling in each block.

Spells

11 through 20 gives you another block of very important utility and resource skills that as a mage; spells you should become accustomed to using. At level 12, you get your second specialization-only spell (Arcane Barrage/Fireball/Frostbolt). Fireball and Frostbolt are your main “nuke” spells in that they are what you will be casting a good majority of the time. They are a decent chunk of your damage.

Arcane Barrage however is slightly different. Arcane Blast is the main nuke for Arcane spec, and Barrage is our secondary – how it works is that it clears all your current Arcane Charges, but each charge you have when you cast it increases the damage it does, as well as hit the same number of mobs in a small radius. So, for example, if you use Barrage when you have 4 charges, it will hit 4 targets around whatever you are casting at currently (if there are that many mobs) for 50 percent of the damage your Barrage hit for. It’s a very nice brainless way to do AOE damage at early levels.

Polymorph is level 14 and is your first real crowd control. While Polymorph does tend to vanish at the drop of a hat if someone even so much as LOOKS at your sheep, it is considered one of the more prized crowd control abilities in that is it easily renewable and has no cooldown. A good mage will master the art of keeping a focus target sheeped and being able to polymorph on the fly and I will give you a great macro for how to do that:

#showtooltip 
/stopcasting
/clearfocus [mod:shift]
/focus [@focus,noexists]
/cast [@focus,exists,harm] Polymorph

This macro does a couple of things right off the bat – first, it stops your cast (meaning you can sheep on the fly if need be), secondly, it sets a focus if one does not exist already, and it casts Polymorph. It is going to set whatever you’re targeting and sheeping as your focus, so keep in mind that if you need to swap your focus/sheep target, you press the macro while holding down your modifier key (in this case is SHIFT). If you want to change your modifier key (to say, ALT or CTRL), you merely change the [mod:shift] part.  I also like to use my macro as a nice “set a focus” button as if you are out of range or a mob cannot be sheeped, it will just simply focus the mob you are targeting, provided it is a harmful entity. If you want to eventually use other spells besides just the flat Polymorph spell (like Polymorph: Black Cat, Polymorph: Pig), you can simply change the last line to something like this:

/castrandom [@focus,exists,harm] Polymorph, Polymorph(Rabbit), Polymorph(Black Cat)

The only problem you might run into is if you have other spells that work on a focus – such as Counterspell (like in our last guide). What I’ve done is used modifers in all my macros for those spells so in the fairly rare case I need to counterspell a non-focused target, while having a focus target polymorphed, I can shift-Counterspell the non-focus target and still keep my focus target sheeped. Glyphing Polymorph lets you turn your boring old sheep into a penguin or monkey as well, or allows polymorph to remove damage-over-time spells on a mob (a must for dungeons.)

Level 16 isn’t a spell but rather a passive effect called Shatter. Shatter used to be a talent as part of the Frost talent tree but instead is now something all mages get by default. What it does is double the critical strike chance of all your spells against frozen targets. Now, what freezes targets? Frost Nova, Deep Freeze (basically any spells that root with an icy graphic) do this. This means even if you aren’t specifically a Frost Mage, Frost Nova is a useful utility for the root as well as the damage, especially if you are out questing by yourself. However, rooting mobs while doing a dungeon might not endear you well to tanks.

One of the key perks of being a mage comes at level 17: Teleport. This is a slide-out panel spell icon (see screenshot) that you can stick on your bars and clicking on it allows you to access every teleport spell you have learned. All mages get one “free” teleport to their home city (my pandaren mage got Orgrimmar) and to learn the rest of the cities for your faction, you will need to visit a Portal Trainer in any of the capital cities. You will learn at least one teleport spell per expansion, so keep visiting periodically to get new ones.

Finally at level 18, you learn Arcane Explosion. This is one of the only AOE spells you have this early. For Arcane mages, it has the additional benefit of generating Arcane Charges, meaning AOEing doesn’t damage your DPS as much. However, much like Frost Nova, this spell requires you to be in melee range of mobs to use it effectively. This can be particularly dangerous, so use with caution. Also, jumping while using this spell increases its damage.**

Talents

Blizzard revamped their talent system heavily – instead of there being clear “talent builds” that required many talent points and had a lot of bloat, there is now a very elegant 6 talent system. You are given 3 talents per “tier” and can only choose one of them. However, using reagents, you can swap them on the fly if you want. This means that as you change activities, say like dungeons or battlegrounds, you can swap talents around that fit your playstyle best. Your first talent choice comes at level 15, so let’s look at the “Casting while Moving” tier:

tier-1-talents

  • Presence of Mind - I chose this because I used to use it as a cooldown when I played Arcane in Firelands. I use it for my second-to-last Arcane Blast stack to build up my charges, or to cast Arcane Blast on the run.
  • Scorch - This is a short cast-time fire spell that can be used while moving. It is really good for activity that requires a lot of movement since you can keep Scorching as long as you want.
  • Ice Floes - This has similar feel to the other two talents. It allows you to cast it and then cast any two spells that have less than 4 second cast-time be cast on the move. You can use it even when you’re already casting something so this means you can use it whenever you want, especially if you weren’t expecting to have to move.

None of these are “tied” to a spec, like any of the other talents, and should be chosen for what works best. Experiment!

Leichi picks out some new gear.

I want this one!

Gear

Obviously this early on, gear will basically be whatever you pick up questing, in dungeons or off mobs. Always prioritize for intellect if you can. If you get some gear that has spirit on it, don’t fret. While spirit does nothing for mages, if it also has intellect on it, it is an upgrade. As more gear becomes diversified for healers versus casters, it’ll be considered better if you let healers in your group roll over you on spirit items, but for now, anything that has more intellect should be something you pick. Intellect and stamina gear is fairly plentiful from quests, however. Secondary stats like haste, crit or hit is very rare at this level, even if you do dungeons. Slots you won’t really see gear for  yet is shoulders (besides some white or grey ones), necklaces, head pieces, or trinkets. If you are an alt with heirlooms, this is largely meaningless to you!

At level 20, you get a class quest (Horde/Alliance) that takes you to Shadowfang Keep and gets you an awesome staff. Do this if you can!

Helpful Tips:

  1. If you want to swap any of your talents, make sure you have Vanishing Powder (this will change at later levels.) You can buy Vanishing Powder from most reagent vendors!
  2. At level 15, you can now use the Looking for Group tool to queue up for a specific or random dungeon that is appropriate for your level.
  3. Past level 15, your accelerated mana and health regeneration is turned off, so you will have to start paying attention to your HP and mana pool!

Leichi drives through Orgrimmar on her goblin trike.

**Arcane explosion used to do damage to any mobs in the radius of the spell but would “drift” if the mage moved locations rapidly, hence jumping would increase the range your Arcane Explosion would hit in. They fixed this a long time ago, but it is still fun to jump.