Patch 5.0.4 – Thoughts So Far

Anne Stickney and I hang out in Dalaran

Tuesday night I get a series of frantic Twitter messages and IMs inbetween my computer having a gigantic hissy fit.

“Oh my gosh, GET ON WOW!” 

So I hop on and get told to come to Dalaran, where I promptly get /hug and /love spammed by a friend of mine who now is on “my” server via cross-realm zoning.

I know y’all have been the recipients of “Navispamming” but I think I might be one of the first people to get “Annespammed.

The Good

So far, Patch 5.0.4 has been more surprises in a good way than in a bad way and I for one am happy about this. Every time a patch comes around, I often feel like the incredible amount of bugs, lag, and complaining outweighs the good, but surprisingly this hasn’t been the case this week. I’ve found that most of my experiences so far have been relatively pleasant, pain-free and actually enjoyable.

Mage mechanics for fire seem to be relatively stable and honestly take the spec from something I already loved despite its flaws straight into nearly flaw-free. I know that I might have more complex feelings once I hit level 90 and have access to Rune of Power (which takes our mobility down some, by design) but for right now, it is a fairly nice experience. Inferno Blast fixed a lot of the problems that I had with streakiness between Hot Streak procs and Impact. Inferno Blast solves the gamble of procs and gives you a concrete choice for your gameplay: do I a) spread my DoTs b) do I make Hot Streak happen or my favorite, c) do I do both at the same time? I’m still learning how to signal myself when Inferno Blast is off cooldown, but that is a UI/add-on solution. On top of IB being amazing, Combustion is also rather fool-proof. Rather than the cooldown that fell into a black hole of optimization and “perfect use” that it was, it is now a fairly simple to use. A lot of this has to do with the fact that it resets the cooldown on Inferno Blast, meaning any time you want to use Combustion and spread it to multiple mobs, you now have a free Inferno Blast to do so. Easy DPS, if I do say so myself. It takes a lot of the intense finesse that fire mages had to work with out of the equation and gives us concrete, solid choices to make over our own DPS. I can’t see this as anything but amazing.

The talent system seem spare, but in the case of my mage, it seems rather useful in giving me utility, mobility and fun elements to my play, regardless of my spec. I like having a slightly different spec than other fire mages. I’m still not used to us having Arcane/Frost talents as baseline (I am still struggling to use Deep Freeze, well, ever) but it is really interesting to Blizzard back on my bars and getting Chilled on mobs. Counterspell having a silence attached is nice as well. Their design to bring all of us closer together as mages rather than divided by our intrinsic natures is awesome.

Shared achievements aren’t perfect, necessarily, but I am still loving them all the same. Having my alts all have access to my efforts on my main has been a lot of fun. Level 22 riding around on an Amani Warbear? Okay, sure. Let’s do that. My druid having “Guardian of Cenarius” title? Totally amazeballs. EVERY ALT HAVING THE INSANE TITLE? EVEN BETTER THAN AMAZEBALLS.

New Scholomance and Scarlet Monastery are beyond amazing. I took a tour of them on my mage (so I wouldn’t die staring at the ceilings) and I’ll be doing a blog tomorrow or next week about my findings. They are just the right mixture of new design, old bosses, streamlining and storytelling. I’m exceptionally pleased with the all-new lighting rigs, textures and music. Oh my gosh, the music. So moody and just…right.

Mages didn’t get as many vanity glyphs as every other class, but I can’t help but love having an extra “transformation item“:

Using Glyph of Illusion to duplicate how Shade looks.

“It’s me, but with a legendary I’ll never have!”

Everyone in my guild has been having a lot of fun with their various class abilities, talents, and glyphs but I think the top winner of “most fun” goes to Glyph of the Stag:

Guildmate rides me as a stag across Westfall.

So far, most of the 5.0.4 changes have been really fun, even without things like pet battles in the game yet.

The Neutral

I figured “neutral” was a better way of illuminating things I have mixed feelings about rather than “bad” which is a less objective way of framing things.

Cross-realm zones have obvious appeal to them: it was really a wonderful bright spot midst bugs and broken add-ons to get to hug someone that I’ve never “met” in-game before. Stuff like cross-realm zones brings the idea of a server community outwards a bit (there’s already been “Hello to/from Cenarion Circle!” threads popping up) but it also does tend to increase the amount of people you will bump into. Prior to this, I was mostly used to running into one set of people fighting me for nodes, or rares. Now it’s a whole other larger set and I’m not sure how I feel about it. I’m sure overall it is good for most people, but I tend to be a fairly solitary person when it comes to questing and doing things out in the wilderness.

Goldshire is also cross-realm. Think about that one a while.

Re-learning every single class that I play in-game is something that’s going to take me a long time, if not most of the time we have left until Pandaria. Most of my experience with a class is leveling them and now everything has changed. I have a hard enough time grasping a class I’ve played for seven years (I looked at my arcane spec and had no actual idea what I should be doing) let alone an alt I don’t play every day. The process of going through every alt I have and learning glyphs, picking talents, updating keybinds and learning rotation is something I’ll have to mete out in doses. I’m too overwhelmed right now. I have six 85s, with a seventh on the way, all of various specs. I’m in the process of levelling another three toons in various places. Some are duplicates of classes I already have but are different specs. It’s just a mess right now.

Have Group, Will Travel being gone is also a pain in the ass for two reasons: it’s harder to get people random, out of the way places (like Blackwing Lair) and harder to throw together cross-realm raids. However, the bigger pain in the ass is that everyone forgot how to go places. Maybe it is just because I’m from vanilla-era WoW and am used to hoofing it everywhere, but the amount of people being unable to get to a raid I’ve seen is staggering. It takes a couple extra minutes, but going from Stormwind to Icecrown Citadel is do-able. So is getting to Dragon Soul (I’ve done it almost every week I’ve raided it on normal). So is going anywhere, really. This might be a good time to learn how to get places on foot (or wing, or mount) as we’re going to have to be running places in Pandaria without it.

Pally auras and shaman totems being changed or gone is weird as fuck, just going to toss this out right now.

The Ugly

I swear to Christ, update MogIt and no one gets hurt.

 

Anyways, hope everyone is finding 5.0.4 as enjoyable as I am.

 

 

 

Mists of Pandaria Cinematic Debut and A Retrospective on WoW Cinematics

The Mists of Pandaria cinematic finally came out this morning, a few short weeks before the release of the pre-MOP 5.0 content patch and a month shy of the expansion dropping. I watched the whole thing a couple of times to get the full effect. My initial feelings is that it is lighthearted but with a touch of seriousness and conveys a tiny snippet of the overall tone of the expansion well. It illustrates the inherent conflict in the Alliance vs. the Horde and sets the Pandaren nation as a contrast to that. It sets up the initial events leading up to the Azeroth primary races finding Pandaria after a naval battle and revealing the rich landscape that they didn’t know about.

Past that though?

MANLY MEN DOIN’ THANGS! HITTING STUFF! BREAKING SHIT! SPITTIN’ ON GROUND! MRARRRRRR! MEN MEN MEN!

I can’t get an accurate confirmation as to whether the pandaren man in the trailer is Chen Stormstout or not but the fact of the matter is that this trailer is literally and utterly masculine. It features male power fantasies and counterpoints them with a more wise, agile man. It’s all men! All men, all the time. Just the way we like it, eh?

Barf!

I could easily see this being an amusing bit of symbolism for masculine conflict resolution and colonialism. The problem is that most of the viewers are not going to reflect on some of the subtleties here. Let’s take a magical journey through this trailer, shall we? (If it helps, some of this could be interpreted as the same tone as this. Thanks, @iateyourfood!)

Note: Lots of Images

I admit I really liked the voice-over asking the really hard questions but the nature analogy seemed very cliché. I will take this moment to say that the animation for the cinematic is a far cry better than the original cinematic. Very lifelike in some places. The cinematic also sets up, as I said before, the initial story of how people find Pandaria: a huge naval battle crash lands Horde and Alliance forces and strands them on this mysterious land shrouded in… well I’m sure you can guess.

Our first manly man, the delegate from the Horde! Let’s call him Thunk Rockjaw. Thunk, despite having eaten several full villages of Night Elves, does still manage to have a beautiful, expressive face. The detail on the armor, hair and his skin is just unbelievable. You can also see his WICKED SICK TATTS, BRO. Is this the same orc from the other cinematics? Who knows. I’m sure someone will figure it out.

And here comes the Alliance. Admiral Chestyhunk. Captain Hunkachunk. Slam Beefchin. Sizzle Beefslab. Reportin’ for duty with a very sharp stick.

He’s going exploring on this jungle island full of ruins that look radically different. This is NEW! STRANGE.

Secondary note: I hate to see you leave, Captain Beefypecs, but I love to watch you go.

Thunk Rockbuff spies the enemy. Sizzlechin Rockgroin uses up most of the animation budget on his glistening, dewy, chest hair. I really wanted to call this pic the PINNACLE_OF_MASCULINITY.jpg. My computer almost exploded from this much testosterone oozing out of my video card but I cooled it down with some compressed air and playing Cher on my iTunes.

RARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

DON’T MAKE A MESS IN OTHER PEOPLE’S HOUSES, THUNK, PUT THAT DOWN RIGHT NOW

Smolder Beefgrin can ring my beelll, ring my belllllllllll…

I like the salt/mud detail.

I’MMA FIGHT YOU

A CHALLENGER APPEARS

Whoa, it might not be human. Look at those eyes. And the noises! I swear though, if Pandaren have roarly-morwrorrr noises like the Worgen sniff, I am going to turn off all my in-game sounds permanently.

The fur detail is really intense. I’m pretty impressed.

The animations for the Pandaren in the trailer was one of the more impressive things given the weight/height of him. Interestingly enough, Pandaren are as tall/taller than Humans or Orcs, but he looks rather short in the trailer. I liked the fighting stance though.

Captain Sizzlebritches cannot best the Pandaren. For shame.

I couldn’t get a good shot of it but you can see lots of really intriguing clothing details, including the bottles hanging off the belt.

YOU WERE BESTED BY A CAREBEAR, ADMIRAL CHESTHUNK

NOT IN MY HOUSE *expertly arranges post back into place*

Anytime I want to go into discussing toxic masculinity, I think I’ll just use this as a sort of LOLCATS-style reference. Because really, dual-fisting weapons, the vacant expressions, the INTENSE ‘ROID muscles, it is pretty much all jammed into this picture. This is like some sort of Liefield-cum-Conan manliness wet dream.

WELP, WE AT LEAST KNOW HOW EACHOTHER FIGHTS, SO LET’S STOP FIGHTING AND COOPERATE SO WE CAN FIGHT THIS DUDE! FIGHTING! YEAH

I LIKE BEEF JERKY!

*TUSSLE*

The Pandaren moved with a lot more agility and weightlessness than his size would suggest. I couldn’t tell if that was intentional or a flaw in animating mass/gravity.

Uh-oh. Shit’s about to get REAL.

OH MY GOD, I GET WHY  IT IS CALLED MISTS OF PANDARIA NOW

WHOAAAAAAAAAAAAAAAAAAAAAAAAA

Beautiful scenery, with requisite monks training in the background.

Voiceover: What IS worth fighting for?

That’s a very good question, actually.

I feel that the trailer had a very deliberate message/narrative to juxtapose the beliefs of the Pandaren versus the beliefs of the Horde/Alliance. It’s pretty evident that this is going to be the thread that weaves itself through all of the stories of the expansion.

My biggest beef (heh) about the trailer was that despite it playing some notes about the conflict at large, it didn’t really give us a new or unique look that was different from any of the other trailers. Notice how there are no women involved. I know that women would have destroyed the giant EAST MEETS WEST, rage and fighting trope going on, since you know, women are not into being aggressive fighters out to push their empire outwards but would it have killed Blizzard to throw us a bone here? Also, no gnomes. There have NEVER been any gnomes in any trailers at all, ever.

Cinematics: An Interesting Retrospective

The lack of women in this trailer in particular got me thinking, however. How many women HAVE there been in all of the Blizzard cinematics since the game first came out? I knew that I had a pretty decent memory but I went back and watched all of them just to refresh myself. And surprisingly? The trailers have gotten more and MORE male-dominated since Vanilla came out.

World of Warcraft (2004)

One night elf druid versus the five other male characters (dwarf hunter, orc warrior, human mage, tauren shaman, and undead warlock) present in the cinematic. The voice-over is also done by a woman.

The Burning Crusade (2007)

One blood elf mage versus the SIX other male characters plus voice-over and additional footage of the masculine “big bad” Illidan.

Wrath of the Lich King (2008)

No woman in the trailer unless you count Sindragosa*. Trailer predominantly features masculine villain Lich King with voice-over done by King Terenas (also male.)

Cataclysm (2010)

No women in the trailer at all. Trailer predominantly features masculine villain Deathwing with voice-over done by …Deathwing.

Total: 3* women out of 13 men in the first four cinematics, 3 out of 16 if you count MoP.

—–

I can’t really infer much about this other than the fact that despite there being slightly more women involved in the actual storylines in-game, the trailers are woefully under-representing everyone, but mostly women and have been going backwards in this fashion, this newest cinematic being no exception. This also could include the box art and promotional items as well but that’s a longer post for another time. My real interest lies in seeing more women involved as major players in the stories present to the players inside of the game, but some recognition in the big showy cinematics or even the machinamatics would be a real treat.

Stop centering narratives around masculine, Western pursuits for conflict, Blizzard

Until then, enjoy the Thunk and Captain Burlychest v.2.

 

New Pet: Soul of the Aspects Now In the Blizzard Pet Store

Far be it from me to never talk about what Blizzard has gleefully coerced me into spending money on, there is a new pet in the Blizzard store today. Much like Heart of the Aspects mount that it is based on, this adorable little golden whelp is precocious and sleek. It is wonderfully high-res and features a number of cute-as-heck animations such as a cyclone twirl (which makes it dizzy), a loop-de-loop (like the mount), fire breathing and a zippy dash that is reminiscent of the Celestial Dragon pet.

It retails for $10USD in the store and is for one World of Warcraft license, meaning it will be sent to all characters on that account.

I found myself snatching this up as soon as I read the tweets from Warcraft Pets as I hadn’t spent the money on the mount at the time. The price was right (as opposed to $25) and I consider myself suckered a lot easier into account-wide pets rather than mounts. Take a look at some of the screenshots I took on Misandry:

I think it goes wonderfully with my transmogrification. Let me see screenshots if you’ve gotten this pet yet!

Then and Now: A Retrospective on the Author

I thought I said I wasn’t a fan of memes, but this was too good to pass up, especially as a long-time, vanilla player like myself. Vidyala over at Manalicious decided to talk about “then and now” when it came to such important things as her mage’s looks, her UI and even where she played. I’d consider myself pretty boring in that regard. My gnome hasn’t really changed much; there’s been some cosmetic differences in the 6 years I’ve played her, but I haven’t even been in a different guild!

Continue reading

Sixth: Wherein Your Intrepid Author Gets Roped Into Memes

Admittedly, I hate memes most days. I feel weird being compelled by someone to do something on a good day, much less on a day where I feel a lot more intractable. But I consider Lizzyuh and Gnomeageddon to be decent enough people, so I’ll fold and do this thing. Especially because I am intensely proud of my screenshots.

The premise of this is such:

  • Go into your image folder
  • Open the sixth sub-folder and choose the sixth image.
  • Publish the image.
  • Challenge six new bloggers.
  • Link to them.

I don’t have subfolders in my screenshots folder, honestly. I always have it sorted by Newest -> Oldest and tag every image so I can find images by things like “netherdrakes” “scenery” “Apple Cider doing something stupid.”  However, I caught my folder before it sorted itself and got this picture:

Adal floats over a Christmas tree in Shattrath

I’d file this under “Weird Holiday Decorations.” Much like the companion cubes of love sitting precariously near dead Defenders of Hyjal tauren, this feels a little out of place. And yet, strangely appropriate. A’dal, in all of his omniscient grandeur, chimes gently, acknowledging the simple elegance of the Azerothian races and their little tree. What does he see in their holiday worship? What does he feel about a tree that doesn’t have little Naaru charms hanging from it? Does it even factor as a blip on his divine radar? Can he smell the pine needles?

And now to tag six other bloggers:

1.) Corgi Island

2.) Mythrai at Bibliotech

3.) Jaedia’s Menagerie

4.) Piercing Shots

5.) Tree Heals Go Woosh

6.) Manalicious

Darkmoon Faire on PTR – Carnies, Cannons and Cannibals

View overlooking the Faire.

It was another boring Sunday yesterday, so when I heard that the new Darkmoon Faire had hit the public test realms, I scampered over and updated. Let me tell you – when Blizzard announced that they were revamping what was a fairly pitiful, forgotten “world event” that people only went to turn in decks and occasionally get their fortune read, perhaps engage in some world PVP, I was over the moon. I love fairs in real life, and the chance to port that feeling into World of Warcraft excites me.

This time around, the fair isn’t plopped next to Elwynn Forest, Shattrath or Thunder Bluff, but on an island shrouded in dark smoke far away. However, Darkmoon Faire NPCs make it very easy to get there. They will teleport you from capital cities to that month’s fair portal (not 100% sure about this), located in one of the spots where the actual fair had been before. The portal then takes you to the Darkmoon Isle.

Loading screen for the new Darkmoon Faire.

When I got there, I was not prepared for all the sights and sounds! There were NPCs scurrying all over, players trying games and lots of debris and supplies piled everywhere. It definitely felt like I was at a real fairgrounds.

Games

The fair has a lot of games of chance that act as dailies. Games tickets are purchased from NPCs at the start of the fair and don’t have a limit. The dailies have a certain objective to complete. However, given how they are structured (using a special vehicle UI, have timers), they often require multiple tries to complete the quest. This means that buying multiple tickets is a must. I went through at least 8 tickets just trying to get the Whack-A-Gnoll game right. (Go for the Hogger gnolls, they count for more!) Completing the quest objective or game mechanic in a exemplary way is how you get the individual game achievements. For example, if you got dropped into the target for the Cannon Shooting, you got an achievement. It was fun trying to do the games as fast and perfectly as possible, even though a lot of them required multiple tickets to learn. None of them felt like a slog though – even with the vehicle UI. This is no Jousting v.2! And like any carnival game, there was a certain element of “being rigged.”

One of the interesting mechanics that Blizzard decided to drop into the games portion of the fair was this “GET OUT” zone around the large space each game had. It meant that if you felt like running across the game area for any of the games (save for the Shoot-Out game), you would get teleported out and stunned momentarily, much like when you entered the various Shattrath faction areas when you weren’t supposed to be there. It kept most of the game fields clear so you could see what you were tossing rings at, whacking, etc. The only place that didn’t have it’s own dedicated area and anti-grief field was the Shoot-Out game. It was three small targets in a typical vendor tent and had no way of keeping all the idiots on the PTR back from standing on the tent or inside the tent on their giant mounts. The point of the game is to shoot whatever target is being highlighted and to win, you had to basically shoot blind. I made a suggestion to the PTR forums that they give this game its own space and bubble; there’s no reason that people should not have fun playing it because people just want to make stuff hard to see.

The games themselves include: a whack-a-gnoll game, human cannonball, shooting gallery, tonk challenge, and ring toss on a turtle.

Quests and the Darkmoon Faire Guide

Along with the gaming dailies, there’s also profession quests and quests that allow you to gain items from PVE or PVP content. The quests that you get are determined by what professions you have – I had quests for cooking, first aid, archeology, herbalism and alchemy. Some of the quests require you to go fetch items from inns or general crafting vendors back in the capital cities, but with city portals on the fair’s docks, it is a quick snap to go and come back. And the quests are fun! I was running around, picking flowers, bandaging up injured carnies, and mixing up fizzy drinks. (Why can’t we include brewing with alchemy, please?!)

As you can see, it awards  you five skill points, a token (for using at the games), and a prize ticket – the prize tickets are obtained from the quests and games and can be put towards many of the vanity items that are sold at the fair.

The other quest is called Test Your Strength and charges you, Darkmoon Faire Guide in hand, to kill 250 mobs or players that give you experience, reputation or honor.

But what is the Faire Guide for? Apparently the guide is an item you keep in your bags (obtained from the Darkmoon Faire Information NPC at the fairgrounds), and helps you “discover” artifacts when you are out questing, doing raids/dungeons, or PVPing. Anyone of any level can use it as well. The actual blog post about it on WoW’s front page explained it better:

The Darkmoon Faire Field Guide

It’s your passport to riches, my friend. Y’see, we need a few things — just some junk, nothing valuable to a big hero like you. We call ‘em Darkmoon Artifacts, and there’s all different kinds to be found all over Azeroth. The Darkmoon Field Guide helps you discover artifacts while you’re explorin’ dungeons, slayin’ monsters, and fightin’ in Battlegrounds. Without a guide, you’d never notice ‘em, and it’ll help keep you focused on the stuff we want. Whether you just reached level 10, or you’ve crushed the biggest baddies in the land, we need somethin’ from nearly everybody. You won’t have to go too far out of your way to get ‘em and each month you’ll get a new opportunity to seek out an Artifact for us. What do you get out of the deal? Don’t you worry, you’ll get your cut. When you bring a Darkmoon Artifact back to us, you’ll get valuable experience (it builds character, you know!), earn a better reputation, and possibly earn precious Darkmoon Faire Prize Tickets too!

The field guide will help you unlock several artifact-based achievements by discovering all nine artifacts, so make sure to carry with you at all times.

Vanity Items – Mounts, Pets, Heirlooms and Much More

The prize tickets I mentioned before are the main currency for the rewards you get at the faire – and there are quite a lot. I found 3-4 vendors just selling cute things that would be of interest to anyone. One contained mostly pets that you can purchase at the fair (along with another balloon vendor), and one contained mounts, including the datamined Dancing Bear.

There were also two armor vendors; one sold the heirlooms that are still purchasable with both Argent Tourney tokens as well as Justice Points, and another sold the Dungeon Tier 1 set revival gear that people can use to skin their regular armor with via transmogging. I of course had to try the Magister armor on my goblin:

I try on the Magister's armor.

Don’t I look cute? It is funny but I had most of that set and trashed it once I got Tier 1 and 2. Mostly because I thought it looked very ugly and garish. Funny how nostalgia changes things! It looks right now that an upper bound of the tickets you can get in a full week of Darkmoon Faire dailies and quests is 175, meaning that you can purchase 2 pets, or one mount, or an assortment of your chosen dungeon set or heirlooms once a month.

Attractions

Peppered in-between the quests and various vendors are a few things that make the faire feel more than just a hub for dailies. It feels very alive and swims with things for you to see or do to your heart’s content.

  • Level 90 Elite Tauren Chieftain concert that plays on a special stage at the top of the hour.
  • Krolin the Dancing Bear
  • Deathmatch Arena – while the island is a sanctuary by design, there is a giant Gadgetzan-style arena cage where participants can jump in and bloody eachother.
  • Sayge’s Fortunes – gives you a buff!
  • Food Cafes
  • Pony and Ram Rides
  • Petting Zoo
  • Pavilions – under construction currently but should contain something later on.
  • Sandbox – pick one of your favorite tiger designs and get to riding!
  • Fire-eaters, Torch Tossers and Fireworks – lots of pyrotechnics on display here.
All of these things make you feel like you can wander for hours and relax while taking in the amusements and frivolities of the faire. My only wish is that one of the pavilion tents gets turned into a nickel-odeon where we can watch various cinematics! I tried out most of these attractions and even got pounded a pulp by 40 Alliance players that were sitting in a raid inside of the deathmatch cage. Ouch.
…Cannibals?
While out exploring the entirety of the island’s landmass (there’s a named cave on the map but it holds nothing as of yet), I heard a croaky voice hissing somehow in my ear.
“Come, my sweetling, come taste my delicious waresssssss….yesssss….”

I gulped and turned. Stinking of who-knows-what, I was face-to-face with a haggard gash of a smile containing moss-green teeth.

Beware Rona Greenteeth’s wares if you run into her. Sure, she may offer the most savory Troll tartare in all of Azeroth, but caution to those unaware adventurers who don’t know where the meat is coming from…

Jokes aside, I feel that Blizzard’s world event team has really been knocking it out of the park lately. Between the revamped Hallow’s End event and now what promises to be a bigger and better Darkmoon Faire, we are in for a real treat when 4.3 actually drops in a couple weeks. Prepare to put on your best dresses and plate and stomp down to the fairgrounds for an immersive, expansion and entertaining monthly event that has all sorts of achievements, prizes and acclaim for those who wish to seek it!

For full guides and videos on this event, check out WoWhead News, as well as Mat McCurley’s video guide over at WoW Insider.

For an intriguing look at Darkmoon’s creepy past, check out Mia’s Azeroth.

Then and Now

I’m sorry for not having posts up for the last couple of days – I tend to not be able blog much when I’m actively working a couple days in a row at my job. I was browsing my screenshots last night while talking to Jadiera from Totem Forest – we were comparing our old video cards to the new ones we have now. It’s pretty intense how much better looking World of Warcraft has gotten, especially since I can see it now. I love taking screenshots so this has been a boon to me. But here, take a look at the difference between being on a really rinky-dink home-built computer from seven years ago and brand new computer from last year.

6 Years Ago

This computer could get above minimum graphic settings (which is why it doesn’t look TOO jaggy or untextured) but raiding was a pain in the ass. Talk about 2-4 FPS. From Molten Core to Black Temple, I raided on this video card until I got a hand-me-down upgrade from one of our rogues.


Panoramic view of the mountains around Loch Modan at sunset.

Now:

Sunshafts are the best thing ever, as far as I’m concerned. Warcraft looks amazing now, especially on my gaming rig. I also have a widescreen LCD monitor instead of a clunky (but decent) CRT monitor that took up most of my desk. I haven’t even edited these screenshots like I usually do – I usually do a little layering with some opacity/blending changes to make them “pop.”

But I felt like letting their actual properties shine through was good to see.

Same vista view of Loch Modan, now at night, with better graphical settings.

Loch Modan, in the middle of town, at sunset. The sun filters through the pine trees.

It’s really terrible and nerdy but I’ve always loved taking screenshots. I doubt that will ever change. I love documenting everything I do in-game and seeing a progression through people involved, gear or places (with the advent of Cataclysm.)

See you this weekend when I post more of the leveling guide, 4.3 changes to fire, Blizzcon and talking about the legendary staff!