I know that the dust has barely settled on my post about leaving WoW but I felt the need to say something, especially with this week being E3 and pretty much dropping jewels at my feet to talk about. There’s several large stories that I’d love to cover in more depth (and probably will on Justice Points) but given the lack of time this week, I just wanted to highlight someone who was saying these things, especially regarding Ubisoft’s admission that they did not include a woman in their upcoming Assassin’s Creed: Unity multi-player (or even as a main protagonist).
Ashelia is someone I don’t agree with sometimes, but I feel this article in particular hits a lot of right notes. The only thing I really disagree with though is this:
Honestly, it’s not even about women’s rights or so-called social justice at this point, either.
I hate criticizing women in games journalism but I feel this sentence really bears harping upon. I don’t want to speculate about why this was put here, but this is a common admission from quite a few women over the years. This isn’t unique to just Ashelia’s work, basically. But it is pretty untrue, in my opinion. I get not wanting to be seen as one of those “crazy” “feminists” that scream and cry about inclusion in video games, despite espousing feminist virtues for the other thousand words in the article. Not embracing that identity is someone’s choice, but to say that not including women in video games isn’t a women’s rights or is “so-called” social justice (by the way, social justice is an academic term that became more popular in the 1970s but has roots in pre-20th century discourse) is just flat out wrong in my eyes.
People seem to want to restrain caring about women to a couple of subjects like voting rights, the wage gap and possibly parental leave but do not think it includes media representation. As someone who has been hammering on these topics for almost four years now, I say that it does! How we feel about ourselves, whether we see ourselves as important absolutely demands that we see ourselves in the media we consume. It validates ideas that people internalize – if you fail to include women (or people of color, disabled people, trans people, etc) you are saying that they are not important, that their stories are less worthy of recognition. The fact that video games is one of the fastest growing forms of media (as well as experienced by an audience that’s 48% women) means that this absolutely is a crucial place for representation and diversity. This means that it is absolutely a social justice issue.
This week has kinda gotten away from me, but I wanted to just say that I will be tackling some of E3′s offerings in the coming days.
The Mists of Pandaria cinematic finally came out this morning, a few short weeks before the release of the pre-MOP 5.0 content patch and a month shy of the expansion dropping. I watched the whole thing a couple of times to get the full effect. My initial feelings is that it is lighthearted but with a touch of seriousness and conveys a tiny snippet of the overall tone of the expansion well. It illustrates the inherent conflict in the Alliance vs. the Horde and sets the Pandaren nation as a contrast to that. It sets up the initial events leading up to the Azeroth primary races finding Pandaria after a naval battle and revealing the rich landscape that they didn’t know about.
Past that though?
MANLY MEN DOIN’ THANGS! HITTING STUFF! BREAKING SHIT! SPITTIN’ ON GROUND! MRARRRRRR! MEN MEN MEN!
I can’t get an accurate confirmation as to whether the pandaren man in the trailer is Chen Stormstout or not but the fact of the matter is that this trailer is literally and utterly masculine. It features male power fantasies and counterpoints them with a more wise, agile man. It’s all men! All men, all the time. Just the way we like it, eh?
I could easily see this being an amusing bit of symbolism for masculine conflict resolution and colonialism. The problem is that most of the viewers are not going to reflect on some of the subtleties here. Let’s take a magical journey through this trailer, shall we? (If it helps, some of this could be interpreted as the same tone as this. Thanks, @iateyourfood!)
Note: Lots of Images
I admit I really liked the voice-over asking the really hard questions but the nature analogy seemed very cliché. I will take this moment to say that the animation for the cinematic is a far cry better than the original cinematic. Very lifelike in some places. The cinematic also sets up, as I said before, the initial story of how people find Pandaria: a huge naval battle crash lands Horde and Alliance forces and strands them on this mysterious land shrouded in… well I’m sure you can guess.
Our first manly man, the delegate from the Horde! Let’s call him Thunk Rockjaw. Thunk, despite having eaten several full villages of Night Elves, does still manage to have a beautiful, expressive face. The detail on the armor, hair and his skin is just unbelievable. You can also see his WICKED SICK TATTS, BRO. Is this the same orc from the other cinematics? Who knows. I’m sure someone will figure it out.
And here comes the Alliance. Admiral Chestyhunk. Captain Hunkachunk. Slam Beefchin. Sizzle Beefslab. Reportin’ for duty with a very sharp stick.
He’s going exploring on this jungle island full of ruins that look radically different. This is NEW! STRANGE.
Secondary note: I hate to see you leave, Captain Beefypecs, but I love to watch you go.
Thunk Rockbuff spies the enemy. Sizzlechin Rockgroin uses up most of the animation budget on his glistening, dewy, chest hair. I really wanted to call this pic the PINNACLE_OF_MASCULINITY.jpg. My computer almost exploded from this much testosterone oozing out of my video card but I cooled it down with some compressed air and playing Cher on my iTunes.
DON’T MAKE A MESS IN OTHER PEOPLE’S HOUSES, THUNK, PUT THAT DOWN RIGHT NOW
Smolder Beefgrin can ring my beelll, ring my belllllllllll…
I like the salt/mud detail.
I’MMA FIGHT YOU
A CHALLENGER APPEARS
Whoa, it might not be human. Look at those eyes. And the noises! I swear though, if Pandaren have roarly-morwrorrr noises like the Worgen sniff, I am going to turn off all my in-game sounds permanently.
The fur detail is really intense. I’m pretty impressed.
The animations for the Pandaren in the trailer was one of the more impressive things given the weight/height of him. Interestingly enough, Pandaren are as tall/taller than Humans or Orcs, but he looks rather short in the trailer. I liked the fighting stance though.
Captain Sizzlebritches cannot best the Pandaren. For shame.
I couldn’t get a good shot of it but you can see lots of really intriguing clothing details, including the bottles hanging off the belt.
YOU WERE BESTED BY A CAREBEAR, ADMIRAL CHESTHUNK
NOT IN MY HOUSE *expertly arranges post back into place*
Anytime I want to go into discussing toxic masculinity, I think I’ll just use this as a sort of LOLCATS-style reference. Because really, dual-fisting weapons, the vacant expressions, the INTENSE ‘ROID muscles, it is pretty much all jammed into this picture. This is like some sort of Liefield-cum-Conan manliness wet dream.
WELP, WE AT LEAST KNOW HOW EACHOTHER FIGHTS, SO LET’S STOP FIGHTING AND COOPERATE SO WE CAN FIGHT THIS DUDE! FIGHTING! YEAH
I LIKE BEEF JERKY!
The Pandaren moved with a lot more agility and weightlessness than his size would suggest. I couldn’t tell if that was intentional or a flaw in animating mass/gravity.
Uh-oh. Shit’s about to get REAL.
OH MY GOD, I GET WHY IT IS CALLED MISTS OF PANDARIA NOW
Beautiful scenery, with requisite monks training in the background.
Voiceover: What IS worth fighting for?
That’s a very good question, actually.
I feel that the trailer had a very deliberate message/narrative to juxtapose the beliefs of the Pandaren versus the beliefs of the Horde/Alliance. It’s pretty evident that this is going to be the thread that weaves itself through all of the stories of the expansion.
My biggest beef (heh) about the trailer was that despite it playing some notes about the conflict at large, it didn’t really give us a new or unique look that was different from any of the other trailers. Notice how there are no women involved. I know that women would have destroyed the giant EAST MEETS WEST, rage and fighting trope going on, since you know, women are not into being aggressive fighters out to push their empire outwards but would it have killed Blizzard to throw us a bone here? Also, no gnomes. There have NEVER been any gnomes in any trailers at all, ever.
Cinematics: An Interesting Retrospective
The lack of women in this trailer in particular got me thinking, however. How many women HAVE there been in all of the Blizzard cinematics since the game first came out? I knew that I had a pretty decent memory but I went back and watched all of them just to refresh myself. And surprisingly? The trailers have gotten more and MORE male-dominated since Vanilla came out.
World of Warcraft (2004)
One night elf druid versus the five other male characters (dwarf hunter, orc warrior, human mage, tauren shaman, and undead warlock) present in the cinematic. The voice-over is also done by a woman.
The Burning Crusade (2007)
One blood elf mage versus the SIX other male characters plus voice-over and additional footage of the masculine “big bad” Illidan.
Wrath of the Lich King (2008)
No woman in the trailer unless you count Sindragosa*. Trailer predominantly features masculine villain Lich King with voice-over done by King Terenas (also male.)
No women in the trailer at all. Trailer predominantly features masculine villain Deathwing with voice-over done by …Deathwing.
Total: 3* women out of 13 men in the first four cinematics, 3 out of 16 if you count MoP.
I can’t really infer much about this other than the fact that despite there being slightly more women involved in the actual storylines in-game, the trailers are woefully under-representing everyone, but mostly women and have been going backwards in this fashion, this newest cinematic being no exception. This also could include the box art and promotional items as well but that’s a longer post for another time. My real interest lies in seeing more women involved as major players in the stories present to the players inside of the game, but some recognition in the big showy cinematics or even the machinamatics would be a real treat.
Stop centering narratives around masculine, Western pursuits for conflict, Blizzard
Until then, enjoy the Thunk and Captain Burlychest v.2.
I’ve been enjoying the beta greatly. I’ve been taking it slowly, exploring a little bit on my mage and testing out glyphs and talents on random mobs I pass-by while taking screenshots. A lot of people have been doing the high-level quests but I tend to burn out fast when I do that so I’ve been plonking around with testing abilities and rotations primarily. I also rolled a monk (Shojuu) and have been leveling her in the early morning just to avoid the deluge of other people who are in the beta right now.
The art direction and mechanical development of this expansion is in such stark contrast to how half-formed Cataclysm felt; what the Blizzard development teams learned from Cataclysm’s challenges definitely reflects here. Abilities have a lot of polish and additional functionality, and the world feels so much more cohesive and alive. I could get lost in Pandaria and I’ve only been around the Jade Forest at this time.
One thing has stood out to me so far, while testing new Pandaren monks. Early on in the leveling experience, you meet Ji of the Huojin. He’s part of the Firepaw clan that’s in the first village you come to after leaving the initial starting area. As a female Pandaren I ran up to him to turn in my quest, only to be greeted by slightly creepy conversation text.
I went back and did the quest as a male just to see how it changed. It was similar text in that it was constructed similarly, but it did not have nearly the level of inappropriateness.
What he says to women: Hello, friend!
You’re some kind of gorgeous, aren’t you? I bet you can’t keep the men off of you!
Join me! You and I are going to be good friends!
What he says to men: Hello, friend!
You’ve got a strong look to you! I bet you’re all the rage with the ladies!
Join me! You and I are going to be good friends!
It’s a subtle difference but it pulled me out of playing for a moment. I am aware that Ji is written to perhaps be slightly too friendly. I know people in real life who are like that. However, how it reads to me, as a woman in real life – it came off as exceedingly creepy, especially with the absence of a male-centered experience up until that point. The focus is on how beautiful she is, rather than strong. Given how Pandaren society seems to value strength and poise as gender-neutral traits, why make this guy espouse an exception? Add to the fact that this is stuff I hear from weird random dudes I know all the time, with the added “You and I are going to be good friends”…
…well it comes off as weird. I made a forum thread trying to break this down and it will probably get crapped on, but oh well. Part of beta testing is picking out bugs and giving suggestions and I actively want Pandaria to feel as cool as I know it could be, even if you are a lady Pandaren. Recognition of gender is important, but not in a way that marginalizes. Blizzard hasn’t done a knock-up job of this in some places, but overall when I’ve leveled characters, I’ve not felt like the world I am presented with as a lady toon is wildly different from a male toon. It shouldn’t be that way in a fantasy game anyways! As I explained yesterday when bringing this topic up, “It’s one thing to encounter sexism from other players in roleplay who are dragging that stuff with them, but a game company can make a fantasy world in whatever image they choose. It should let women and men stand on equal footing, especially in a video game where mechanically it’d be a disservice otherwise.”
Obviously there’s a lot of unchallenged sexism in the developers and creatives at Blizzard themselves, but I felt that if I’m given access to the beta in order to make it better, why can’t better mean “less othering”?
Very early this morning (3 AM or so my time) Blizzard decided to drop a teaser image on us of what is presumably the female pandaren model for Mists of Pandaria. The full reveal will be on the 19th of March. Considering how we’ve already seen not only how the males of the race move and look, this was arguably one of the most hotly speculated things about the expansion that wasn’t revealed at Blizzcon last year. The full image is posted up at World of Warcraft’s Facebook, here.
A couple of things really leap out at me and my especially trained lady-figure eye (so sue me): first off, it’s not as heavy as I would have liked, perhaps. There’s obviously curves there, but as Pewter from Decoding Dragons commented, “[it] is still hourglass shaped.” It gives off feelings of dwarf women, which is fine, but I felt that maybe Blizzard could have gone to a different body form this time around. Slightly more rotund or bottom-heavy triangle would have made sense given how the males are shaped. The arms and their length definitely feel more “animal” than humanoid given that they sit slightly more bulky and longer than where they’d fall on humanoids. They are very goblin-ish in that regards. She has a confident gait, which means she’s not going to be slumping or stooped. The shape coming off her legs and midsection suggests a swinging tassel or tabard. It’s unspeakably Asian-influenced too, with the hair sticks. There’s still a lot of things that trouble me with regards to the Pandaren and Pan-Asian influences, especially where the women are concerned. All in all though, this doesn’t look like a terrible model. The real test though will be to see the face; given what a botch job female worgen were, I am cautiously hopeful that this lady won’t have bedroom eyes or a side-wise snarl.
What really interests me about this is not Mists of Pandaria but what criticism of said female video game race models says about our feelings on women’s bodies, even if they are “fictional.” If you take a gander at WoW Insider’s or MMO Champion’s comments, you are going to get an eyeful of criticism of various body types, sexualized language, and a lot of snark about these “panda women.” (Usual rules and warnings about reading comments apply here, guys. Approach with caution.) Not only criticism but a ton of wolf calls and value judgements like “normal” and “real” which is always exceptionally pernicious when it comes to discussions such as these. A lot of intriguing language that persists in our own discussions about larger women’s bodies pervades with an uneasy metaphor: being “thick” or “having meat on their bones.” It says that we still have a lot of weird concepts with regards to seeing women as edible, consumable or outright sold off the docks to restaurants, if you want to be perversely literal with this metaphor. All this ever does, aside from whatever homophobia and fat-shaming goes on, is serve to reduce how us actual non-fictional women feel about our own bodies. Sure, Pandaren exist only in Azeroth, but we are the ones who play alongside the gamers saying things like what kind of badonkadonk they have, how big the boobs are, or how ugly and fat they are. A lot of us want to see ourselves in the video games we play (to a degree) and despite eagerly accepting fantasy, there’s ties between our own looks and how these races look (even for men.) As much as men feel the slights of a male power fantasy by not having a 6-pack, women tend to feel bowled over by the sexually-charged, often sexist approaches that video game companies take when representing their fantasy women. It’s still about how we are not part of the audience who is looking at this, and this audience often speaks up quite loudly without thinking about the ramifications of what they are saying.
Do I think Blizzard is failing in this regard? Not as much as some other games, no. Blizzard, while still adhering to a mostly popular waist-hip ratio, still mixes it up with heights, body girth and bone structure (especially with regards to Forsaken, naturally.) It does so more than some other games that have a wide variety of races in their worlds. I’ve heard a lot of women who are happy with the fact that they can play a race that looks like them or makes them feel good about themselves. While the Pandaren criticism is going to be coming fast and hard, I urge you to make your own judgements, whether they be positive or negative, but let’s leave the shaming, the creepiness and the grossness behind. I’m looking forward to seeing what happens with these new brewing-and-cooking women (which is fascinating to me, since women dominated a lot of the world’s brewing pre-Industrial Revolution) who can stomp butts all over. Mists, here we come.
Ah-ha, I’ve skewered you with my provocative title.
It’s true that it was a just a ruse; I’m not here to talk about abolishing the many, many sets of evocative armor in World of Warcraft. I’m here to talk about getting rid of the disgusting language and thoughts that surround them! As I’ve discussed before, I’m a big proponent of the idea that the words we choose to express ideas with inform many of our feelings. A word that encompasses an entire disgusting ideology: slut. Sluttiness is both a term used to denigrate female sexuality as well as denote when it occurs in a way that extends beyond what the judgemental person feels is “respectable” “healthy” or “acceptable.” You can be a slut if you do X, Y, or Z. You can be a slut if you do something X number of times or have X number of partners. In that vein, I feel the landslide useage of “slut plate” in the WoW community puts that same unhealthy/sexist perception around even something as fun and aesthetic as transmogrification/roleplaying gear. The very term itself makes my mouth pucker up in my characteristic sour sneer. It makes me legitimately angry.
Unfortunately, this kind of gear has existed for a very long time in Azeroth, if not other game universes. There’s been no end to blog articles and topics that revolve how women in World of Warcraft, particularly while leveling, are subject to a very different appearance to their male counterparts. Simply put: anyone playing a female toon, particularly if you wanted to play a mail or plate class, has put up with gear that left almost nothing to the imagination. It feels very objectifying and caters to a very specific audience. This is not new territory. The crux of it is the lack of choice and the lack of consideration. It says that the designers do not always think about anyone other than themselves or a segment of the consumers for their game. Given that this segment has historically been straight, young males, it is no surprise that this stuff has been dubbed the aforementioned “slut plate” (or sometimes “stripper gear”, etc.) It is gear that is designed to make female characters look sexually appealing rather than clad in functional items that would provide some measure of protection. Making this the only option while making your way through pieces of armor disallows the player’s feelings to enter into the matter.
What happens though when you are suddenly allowed to dress up how you want? Enter transmogrification. What was once the sole realm of roleplayers that eschewed PVE practicality for storytelling aesthetics while chilling out in Silvermoon City is now everyone’s game. Choice is back on the table in a big way and with that, it stirs up a lot of feelings. Not only can you buy your way OUT of a terrible outfit that makes you feel weird or gross, but you can buy your way into being scantily clad full-time. Not only that, but it is a hunt and a big business. These sets fetch quite a high price on the Auction House and I see many flesh-baring outfits around Stormwind when I’m standing around. I feel that this is one of the reasons why I’ve seen a big resurgence of posts that include the term “slut plate” and a lot of nose-sniffing at “toons that look like they belong around a stipper pole.” There is both the glee of booty-watching and the derision of game-supported dress that echoes “disrespectful” expression in real life.
I feel that the term “slut plate” represents the problematic elements of both of these opinions. Calling it “slut plate” even mean in jest or in a seemingly positive way, or even just as a “neutral” descriptor implies that being scantily clad indicates a certain character point, one which is tangled up a very harmful word from our society. A harmful word that reduces a woman’s expressed sexuality into an ever-shifting, very narrow definition: one that has little to do with her feelings or choices in the matter. Using it in a negative way or expressing that people that choose to dress like this need to cover up is one facet of that narrow definition of feminine sexuality. Both opinions basically reduce the choice to wear such armor to a simple message: “This is bad, except when I feel it is good.” All of this over vanity armor in a video game, no less. However, we are naive if we think that the problems with how women dress in real life don’t have unintentional parallels to gaming spaces, especially when one can choose to be female and scantily clad (most of the time.) Much how people should be allowed to express themselves via their clothing in real life, I feel that should cross over into gaming.
Choosing to wear something skimpy in real life or World of Warcraft should be because someone wants to, because it makes them happy, and should not indicate anything other about a person’s personality or sexuality other than what they wish it to indicate. It should not give you carte blanche to use sexist terms, reduce women to sexualized figures for your pleasure, or to shame women or make jokes about having jobs in the sex work industry (Sex workers are human beings too.) All of you who use this term frequently should really step back and think about what lead you to using this and how it shapes your views on characters running around in Azeroth looking like this. Break down the relationships between revealing armor and what it “says” about someone. Stop thinking of other’s expression of sexiness or fashion as solely for your consumption or derision. The world does not spin on what you feel is appropriate for dress or mannerisms when it comes to non-harmful behaviour, especially in a video game!
How do we combat this term though? If I was better learned in linguistics and sociology, I could probably pull out several sources on a reasonable solution. Alas, I am but a lowly communication grad. In my experience, the best way to unhook deeply entrenched relationships between thought and language has been to abolish or replace, preferably with corresponding concepts that are better suited for everyone and less derogatory. Therefore, I think we should get rid of “slut plate” as a term and replace it with words that more precisely define what we are talking about in a positive or objective way.
Want to wear something pink and skimpy?
These are both fun ways of addressing the same kinds of armor without the added baggage of shame and sexism. You could also just use descriptive words like “revealing” “bare-it-all” “scantily clad” with a minimum of fuss. Personally, most of my characters are fairly battle-ready in dress but in the interest of being honest to this piece, I felt like that maybe I should dabble in a little bit of sassy mail. I have tucked away pieces in my bank over the years, maybe it is time to be fierce!
I look pretty badass if I do say so myself. Even if I un-transmog my gear tomorrow, I feel like I’ve made an important statement though. Our choice in in-game armor shouldn’t be a way of defining us, especially in a shameful way. We have to deal with this problem in real life, why does it also have to extend into our fantasy lives too? Half the point of a fictional world is that we get do the things that we might not be able to do outside. When we still live in a world where people believe wearing a short skirt is “asking for it” – why can’t we wear skimpy armor while running around on toons that can kill people with several fireballs or a well-swung axe? Expression in a fictional world should be a lot more fun and a lot less guilt-inducing than what we have to suffer through in our day to day lives.
Let’s embrace the sassy plate, people. It might just create a better World (of Warcraft.)
Note: If you want to discuss this post on Twitter, or just get the “sassy plate” train going, use the hash-tag #sassyplate.
I’ve only been on the periphery of the “Shit People Say” meme phenomenon as I do not often go to Youtube unless someone directs me there. This time, it was a guildmate of mine linking me Trade Chat’s video in the same vein, titled “Sh!t that Girl WoW Players Say.” The guildmate expressed her disappointment but wasn’t sure if she was wrong in feeling like the video mocked other female wow players or if Panzer was merely being satirical. I watched the video and I came to the conclusion that it just felt mocking.
Nothing against Panzer, because it is not an isolated problem, especially if we look at the larger meme to begin with. My guildmate felt that a lot of what were people’s attempts at humor did nothing but serve to undermine already marginalized groups and take away from really relevant videos like this one:
This is what satire is all about. Satire, without going into a lengthy dissertation, is best utilized by the people who feel the slings and arrows of the majority. In short, satire really cuts when you’re criticizing someone who has some measure of power over your world. While the video above is very hilarious, it also really underscores a legitimate problem that black women have with white women and the racist things they say.
My problem with the Shit People Say meme as well as the original WOW video I linked is that a lot of them do nothing to really undercut or inform, just mock from a privileged position. Now, is Panzer a lady? Yes she is. Is it okay to make fun of other women? Contextually I feel there’s a time and place. Criticism of other women for things that aren’t internalized sexist concepts tends to fare better than reinforcing that women who “act like this” in video games are dumb and to be made fun of. It makes me sad and disappointed to see someone so well-liked and recognizable making fun of the things women say in WOW. It’s problematic. Is it probably just for laughs? Maybe. But the crux of it is that when a woman stands up and starts picking on women, it gives men even more “justified” reinforcement that women are stupid and prime for mocking. A lot of the things that Panzer highlights in the video (like “baby aggro”, push-to-giggling, and “my voice is not sexy!”) are things that men (and other women) take ladies to task for because they feel they are stupid or shitty when they are really symptoms of larger sexist problems. Ones that we as women frequently swallow at face value and in turn, criticize other women for. It does nothing to elevate ourselves and it gives more power to keep us down.
Satire, especially in the World of Warcraft community, should serve to undercut the inherent problems at the same time they crack a smile. When women are already a fairly oppressed class in the gaming world, having a notable female celebrity in vlogging using tropes like the Angry Female and the Mom and the Giggly Sexpot does nothing for us. Those of us who are marginalized content creators, in my mind, should use our celebrity and our platform to entertain, but not without Making a Point. And that point shouldn’t serve as just more fodder for male gamers to laugh at women, when a lot of what they criticize is often the direct problem of sexist ideas or sexist opinions.
A good example of satire within the WoW community is this video by WoPairs and a gaggle of awesome lady machinima artists/voice actors:
By flipping the genders around, it is amusing but it does highlight the actual problems women deal with in raids and with gendered language. This is the kind of stuff I like to see. Humor definitely has its place our gaming community, but not at the expense of others who are already picked on on a regular basis in every area of their lives. Make the culture you want to be a part of, not the culture we already find ourselves stuck in. It just might make people think.
Almost as if Blizzard heard my cries about wanting a female spokesperson for World of Warcraft in the wake of the Chuck Norris debacle, it debuted this “What’s Your Game” ad spot featuring Aubrey Plaza of Parks and Recreation fame. She plays herself (or perhaps a bit of her April Ludgate character from the show) talking about her boyfriend getting her this game for her birthday and subsequently dumping him when she realizes she likes the game more than him.
The video is funny enough, however there has been some criticism amongst some of the gamers I know about how it still relies on the “bitchy girlfriend who isn’t into video games” trope in order to be funny. I would say it is a little bit of that but manages to turn it on its ear by the end. The line about wanting diamonds is the crux of that criticism; advertisements, especially around the holiday season, tout a lot of heterosexual marriage proposals and buying a diamond for your special lady. So Aubrey wanting diamonds, even as a joke, could be seen to play into that. It also seems like the boyfriend is talking about the ever-popular Minecraft at first, considering how mining for diamonds is somewhat of a thing.
In the end though, the insensitive boyfriend is tossed on his butt and Aubrey goes on to enjoy the game as her own person. As a Horde player, presumably, judging by her shirt. While I’m glad that Blizzard decided to go with a woman celebrity, and especially a funny one at that, the idea that she didn’t get the game on her own still sticks in my craw. I want to see her playing an undead mage or something!