Patch 5.2 – The Problem with Twins

New Mogu female model in Patch 5.2.

Last week a preview of patch 5.2 dropped, with all the attendant fanfare and data-mining. It seems the focus of this newest content patch (which is going up on the PTR after the holidays) is the Thunder King, along with a corresponding raid Throne of Thunder, which is supposedly reminiscent of Ulduar in both size and aesthetics. What caught my attention initially, other than benefits for Sunsong Ranch was this gossip about how a female mogu model had been dug up.

I raced over to Wowhead to get a gander at what it might look like and was presented with this. We finally get a female version of one of the NPC races in game (out of so many that do not have female counterparts) and it is that? I mean, I’m always glad for more representation but this feels like a step in the wrong direction. It is obviously skinned over a draenei female’s animations/skeleton for the most part, but it is intensely dimorphic (like draenei, troll and worgen women) and very sexualized. Granted,  while the clothing isn’t much different than what mogu dudes wear, the effect combined with the posture, ornamentation and -ahem- ample cleavage skews the aesthetics in quite a distinct direction. At the very least the faces and headdresses radiate more power than sex. That is something, right?

Wrong!

Apparently this model isn’t an added NPC model for mogu areas, this is one half of a set of raid bosses. Yup, that’s right, we’re getting the Eredar Twins v.2 in the Throne of Thunder! Two more specific, incredibly sexualized models that only ever make an appearance as a raid boss (and one quest NPC.) And get this – the name of these mogu women in the raid are Twin Consorts. That’s right, the Thunder King has two royal “partners” (or chattel) in whatever way you take that to mean. But given the name, the attire and the history with this sort of thing, I am guessing we are in for a boss encounter that is full of breathy, sensual emotes. We’ve seen it before, why not again? Why not make them curled up and flanking the Thunder King’s throne? I’m not holding my breath that there’s going to be some radical change of tack for these ladies.

But that’s not even the weirdest part.

Given the idea that these Mogu female models are only going to be present in the raid, it sort of rattles the tenuous consistency that pervaded the Mogu as a race. While most other NPC races that only feature male models sort of laugh off this idea that their women are tucked safely away in villages somewhere, Mogu could pass as a seemingly male-only race because as far I could understand, they weren’t really constrained by the issues of flesh that most other races are. The idea that they were brutish proto-beings (or maybe even Titan constructs?) twisted by the waters of the Vale gives rise to the idea that created, rather than born. This means that they aren’t tied to reproduction and so Mogu females could just be a figment. Or, if they originally were mortal, just hidden away from view like every other group of NPCs that Blizzard has neglected to realistically portray. It raises a lot of questions and creepy concerns with this sudden and very specific appearance of just two women in the entirety of Mogu society – especially if they are merely decadent sexual companions to the Thunder King.

The Mogu are adept fleshcrafters and spiritbinders and very often view death as inconsequential. They also have a habit of putting spirits into shaped stone bodies, some from Mogu who “died” and were resurrected and others from those they’ve conquered or enslaved. Are the Twin Consorts created out of stone and enslaved spirits of the Thunder king? Were they his lovers or companions prior to his death and entombed with his unmarred body? Were they brought into being as some sort of Mogu ideal of decadence, like Pygmalion creating his ideal woman out of marble? So many possible theories and all of them make me squirm. Given the fact that Blizzard has a terrible track record with populating the NPC world with women, coupled with their narratives regarding their place in the world, it seems likely that these consorts could be far more chilling than I could ever imagine.

This expansion has been slightly better than most in terms of representing stories and background characters that are also women. This just feels like a step backwards and a reminder that so many times, women are an afterthought to the creative development team. I know that making two models just to represent a non-PC race is extra development time, but default models for NPC races are still coded as men only (Vrykul/Hyldnir aside), and this bothers me. It makes the female exceptions in the Eredar and now the Mogu stick out like sore thumbs and it always seems to give rise to really sexist representations.  This creates the message that the non-PC women of Azeroth are not terribly important.

In all likelihood, Blizzard doesn’t see this as a problem and it definitely shows. Taking the time out to fully represent NPCs races in such a narrow way intimates a very specific mindset. It is probably “natural” to stick a couple of women (sexy ones, no less) to “change it up a bit” probably because so much of our world (not just Azeroth) is still depicted as men only. It is catering to a male audience and the male gaze when the token women stuck in the scenery are there as eye candy. While Blizzard has made leaps and bounds in both their main stories and player character races (to some extent), their lack of thought into fleshing out the rest of the world is pretty clear to anyone who cares to look.

 

Sexism and Rape Culture in Pandaria

Mina Mudclaw dances for a Springtail Ogler.

TW: Some minor discussion of rape and rape culture.

And like a familiar tide, I find myself being pulled back out to the blogging sea, adrift on my annoyance and frustration.

I had planned to write a full summation of  Mists of Pandaria thus far, but I’ve been having too much fun actually playing it to sit down and blog. It’s been really intense to like an expansion so much that I rarely have time for other things, but there you have it. However, as you may have guessed, the new content is not without its problems. The specter of something sinister was already there waiting to greet me as I hit the shores of this new continent.

That something is sexism and rape culture.

It sucks, let me tell you. I’m really having fun and enjoying myself for the first time in a while and I hate myself for seeing this stuff. However, I hate it more for being there. It shouldn’t be. I shouldn’t have to be reminded of the real world, of the grotesque behavior of people, when I want to escape to the bright world of Pandaren and farming and oooh shiny. But unfortunately game developers are still dudes. They still add stuff like this without realizing that this hurts people or how it might come off. Much like Ji Firepaw, I suspect this is a decision to include things that developers see as “normal” — this only enforces my opinion that this stuff exists for many people as something humorous or positive. Maybe I’m giving them too much credit to say that this is unintentional. Maybe it is just a lie I want to believe more than the alternative.

When I was questing to 90 on my main, one of the first zones I really got into was Valley of the Four Winds. The serene music, the lightly falling rains on a verdant farmland looked like it was ripped straight out of a Miyazaki film. But one of the quests early on set the alarm bells a-ringing – The Farmer’s Daughter. Cuppy over at Borderhouse Blog went over this quest’s problematic elements in great detail, which is one of the reasons I felt like writing my own post. Mina having to dance with her furry feet while virmen pelted her with carrots may seem really lighthearted, but much like some of the other things I found later on in the game, it is floated really heavily on an entire set of stories and cultural touchstones that bother me. The idea of a farmer’s daughter (which was mentioned as being a common joke/trope) being kidnapped by sentient rabbit creatures (the mobs are called oglers, for fuck’s sake) to amuse them is weird. It obviously distressed Mina and so I find myself distressed as well. But I brushed it aside because I’m used to doing that. The first thing that anyone tells you when you speak up about something being sexist or part of rape culture is that “you are seeing things that aren’t there.” So I kept on questing (but not without taking a screenshot, incidentally.)

I got into farming at Halfhill in a really bad way. One of the dailies that you do at level 90 for Gina Mudclaw (a relative of Mina, incidentally) is called “Money Matters.” It is pretty obvious to anyone who spends any amount of time in the Heartland that the Mudclaws are a family that run the entire place. They have powerful positions on the Tillers in terms of voting (Gina and Haohan respectively comprise two of the five votes you need to enter your farm) and Gina herself runs the market as both the quartermaster and coinkeeper. She has a lot of prestige and money. This money gets loaned out (without the vig, even!) to various townspeople, and gets collected by you, the hired muscle. The quest has a circulating batch of responses from all of the debtors – some days they pay up, some days they do not. On the days they do not, you are given the option to either pay their debts for them (usually 1G) or beat them up. The first couple of times I did the quest, I paid for people because I felt sympathetic. I wasn’t really reading many of the responses people give, which are sometimes downright obnoxious about Gina. However, it is Spicemaster Jin Jao that takes the grossness cake.

“Gina? That girl down in the marketplace? Hah!

Tell that pretty little thing to come collect the money personally. I’m sure she and I can come to some sort of… agreement.”

His attitude and his desire to rectify his debts with sexual favors made my skin crawl. Despite the fact he owes her money, he still treats her like a frivolous child, but a woman he’s still attracted to and feels that he can “pay back” with sex because he desires her. Her money nor her power or agency are not even a concern here. It’s weird as hell. This one little thing really rubbed me the wrong way. Needless to say the only recourse I had for this was threatening him with violence.

However, that shouldn’t even be in the game in my opinion. Sexist crap shouldn’t be a short-hand (as someone people have argued with me) for “bad character.” You can show evilness or flaws without falling back on gross attitudes that women have to deal with in real life. Someone like Garrosh comes to mind in this instance — they are already priming him for loot pinata status by making him a fascist dictator but his part in Tides of War as sexist scumbag was so fucking awful. When he backhanded only Kelantir Bloodblade (the only major female Horde presence in the book, I might add) or referred to Jaina as “that Proudmoore bitch,” I winced. It isn’t sexism to make a point, it is sexism because that’s what you know as a writer or a designer to indicate certain things about someone. Very often, it isn’t even to indicate bad things. It just exists there because it is normal and natural for you. Garrosh might be getting painted as a super-bad character (because sexism is that last great bastion of evilness, apparently) but people like Spicemaster Jin Jao? Oh, that’s part of a natural stack of responses to a woman asking you for her money back.

My question is why it has to be there at all? Why do we have to use things that make us as woman players feel uncomfortable and reminded of real life in order to strew character development here and there? Why do characters in a video game have to participate in the same shit some of us deal with every day?

One of the final things (so far) that really bothered me was brought up to me by a guildmate. She was doing Golden Lotus dailies and got to the single-time quest that you do when you get to Honored. The quest called “The Secrets of Guo-Lai” and has you entering the Guo-Lai halls with He Softfoot (the worst rogue in the world) in order to find out what the Mogu are planning in Vale. He inevitably gets caught by Zhao-Jin the Bloodletter, who starts crushing the life out of him by a Jade Statue proxy. The quest has you futilely trying to save your friend but you end up both caught.

Zhao-Jin the Bloodletter says: How noble, rescuing your friend from certain death…
Zhao-Jin the Bloodletter yells: …and all for nothing. Take them!
The adventurer and He are both trapped in nets.
Zhao-Jin the Bloodletter says: Your struggle is pointless.
Zhao-Jin the Bloodletter says: You are ignorant to the powerful secrets contained within this vale. I will take them, and then I will destroy all of your kind.
Zhao-Jin the Bloodletter says: Throw these prisoners in the cages. Let the men have their way with them.

source, last emphasis in red is mine

I feel like Fox Mulder when I say that “I want to believe.” I want to believe that the quest designers forgot that the most common insinuation with “have your way with someone” is rape. Granted, it gets prettier terms like “ravaging” or “ravishing” but let’s get down to brass tacks, it means rape. It is never consensual. I want to believe that meant that the Mogu were just going to beat you and He up or feed you to a pack of quillen or something. However, as a woman, this quest chilled me a lot. It bothered quite a few women in my guild and for good reason. It’s a pretty accurate portrayal of stuff that’s happened to women in both our fictional worlds and even real worlds. Get taken prisoner, get put in a cage, be left to get raped by your captors. This stuff isn’t the fancy of someone’s imagination, it is stuff that’s happened to real people. This is why it bothers me so much to have it turn up in my video game. Yes, I get that it is a war game. Warcraft is chock-full of rape if you look close enough at the dragonflights, at Draenei/orc relations. But to have it be a part of the player’s own peril just brings it a step too close for me.

The fact that it came up in an interview with Dave Kosak goes to show that Blizzard feels that this is a part of their storytelling, their quest design. And the fact that I keep finding it turn up in unexpected places goes to show that sexism and rape culture is alive and well even in this new continent of Pandaria. It bothers me wholeheartedly that I have to put up with this in my video games, even in one that has been making strides including more varied and strong women in their quests. So I’ll keep being bothered and talking about it. I hope that Blizzard, like with Ji Firepaw, realizes how much it affects their player-base and moves away from it. I don’t want to deal with it anymore.

Mists of Pandaria Cinematic Debut and A Retrospective on WoW Cinematics

The Mists of Pandaria cinematic finally came out this morning, a few short weeks before the release of the pre-MOP 5.0 content patch and a month shy of the expansion dropping. I watched the whole thing a couple of times to get the full effect. My initial feelings is that it is lighthearted but with a touch of seriousness and conveys a tiny snippet of the overall tone of the expansion well. It illustrates the inherent conflict in the Alliance vs. the Horde and sets the Pandaren nation as a contrast to that. It sets up the initial events leading up to the Azeroth primary races finding Pandaria after a naval battle and revealing the rich landscape that they didn’t know about.

Past that though?

MANLY MEN DOIN’ THANGS! HITTING STUFF! BREAKING SHIT! SPITTIN’ ON GROUND! MRARRRRRR! MEN MEN MEN!

I can’t get an accurate confirmation as to whether the pandaren man in the trailer is Chen Stormstout or not but the fact of the matter is that this trailer is literally and utterly masculine. It features male power fantasies and counterpoints them with a more wise, agile man. It’s all men! All men, all the time. Just the way we like it, eh?

Barf!

I could easily see this being an amusing bit of symbolism for masculine conflict resolution and colonialism. The problem is that most of the viewers are not going to reflect on some of the subtleties here. Let’s take a magical journey through this trailer, shall we? (If it helps, some of this could be interpreted as the same tone as this. Thanks, @iateyourfood!)

Note: Lots of Images

I admit I really liked the voice-over asking the really hard questions but the nature analogy seemed very cliché. I will take this moment to say that the animation for the cinematic is a far cry better than the original cinematic. Very lifelike in some places. The cinematic also sets up, as I said before, the initial story of how people find Pandaria: a huge naval battle crash lands Horde and Alliance forces and strands them on this mysterious land shrouded in… well I’m sure you can guess.

Our first manly man, the delegate from the Horde! Let’s call him Thunk Rockjaw. Thunk, despite having eaten several full villages of Night Elves, does still manage to have a beautiful, expressive face. The detail on the armor, hair and his skin is just unbelievable. You can also see his WICKED SICK TATTS, BRO. Is this the same orc from the other cinematics? Who knows. I’m sure someone will figure it out.

And here comes the Alliance. Admiral Chestyhunk. Captain Hunkachunk. Slam Beefchin. Sizzle Beefslab. Reportin’ for duty with a very sharp stick.

He’s going exploring on this jungle island full of ruins that look radically different. This is NEW! STRANGE.

Secondary note: I hate to see you leave, Captain Beefypecs, but I love to watch you go.

Thunk Rockbuff spies the enemy. Sizzlechin Rockgroin uses up most of the animation budget on his glistening, dewy, chest hair. I really wanted to call this pic the PINNACLE_OF_MASCULINITY.jpg. My computer almost exploded from this much testosterone oozing out of my video card but I cooled it down with some compressed air and playing Cher on my iTunes.

RARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

DON’T MAKE A MESS IN OTHER PEOPLE’S HOUSES, THUNK, PUT THAT DOWN RIGHT NOW

Smolder Beefgrin can ring my beelll, ring my belllllllllll…

I like the salt/mud detail.

I’MMA FIGHT YOU

A CHALLENGER APPEARS

Whoa, it might not be human. Look at those eyes. And the noises! I swear though, if Pandaren have roarly-morwrorrr noises like the Worgen sniff, I am going to turn off all my in-game sounds permanently.

The fur detail is really intense. I’m pretty impressed.

The animations for the Pandaren in the trailer was one of the more impressive things given the weight/height of him. Interestingly enough, Pandaren are as tall/taller than Humans or Orcs, but he looks rather short in the trailer. I liked the fighting stance though.

Captain Sizzlebritches cannot best the Pandaren. For shame.

I couldn’t get a good shot of it but you can see lots of really intriguing clothing details, including the bottles hanging off the belt.

YOU WERE BESTED BY A CAREBEAR, ADMIRAL CHESTHUNK

NOT IN MY HOUSE *expertly arranges post back into place*

Anytime I want to go into discussing toxic masculinity, I think I’ll just use this as a sort of LOLCATS-style reference. Because really, dual-fisting weapons, the vacant expressions, the INTENSE ‘ROID muscles, it is pretty much all jammed into this picture. This is like some sort of Liefield-cum-Conan manliness wet dream.

WELP, WE AT LEAST KNOW HOW EACHOTHER FIGHTS, SO LET’S STOP FIGHTING AND COOPERATE SO WE CAN FIGHT THIS DUDE! FIGHTING! YEAH

I LIKE BEEF JERKY!

*TUSSLE*

The Pandaren moved with a lot more agility and weightlessness than his size would suggest. I couldn’t tell if that was intentional or a flaw in animating mass/gravity.

Uh-oh. Shit’s about to get REAL.

OH MY GOD, I GET WHY  IT IS CALLED MISTS OF PANDARIA NOW

WHOAAAAAAAAAAAAAAAAAAAAAAAAA

Beautiful scenery, with requisite monks training in the background.

Voiceover: What IS worth fighting for?

That’s a very good question, actually.

I feel that the trailer had a very deliberate message/narrative to juxtapose the beliefs of the Pandaren versus the beliefs of the Horde/Alliance. It’s pretty evident that this is going to be the thread that weaves itself through all of the stories of the expansion.

My biggest beef (heh) about the trailer was that despite it playing some notes about the conflict at large, it didn’t really give us a new or unique look that was different from any of the other trailers. Notice how there are no women involved. I know that women would have destroyed the giant EAST MEETS WEST, rage and fighting trope going on, since you know, women are not into being aggressive fighters out to push their empire outwards but would it have killed Blizzard to throw us a bone here? Also, no gnomes. There have NEVER been any gnomes in any trailers at all, ever.

Cinematics: An Interesting Retrospective

The lack of women in this trailer in particular got me thinking, however. How many women HAVE there been in all of the Blizzard cinematics since the game first came out? I knew that I had a pretty decent memory but I went back and watched all of them just to refresh myself. And surprisingly? The trailers have gotten more and MORE male-dominated since Vanilla came out.

World of Warcraft (2004)

One night elf druid versus the five other male characters (dwarf hunter, orc warrior, human mage, tauren shaman, and undead warlock) present in the cinematic. The voice-over is also done by a woman.

The Burning Crusade (2007)

One blood elf mage versus the SIX other male characters plus voice-over and additional footage of the masculine “big bad” Illidan.

Wrath of the Lich King (2008)

No woman in the trailer unless you count Sindragosa*. Trailer predominantly features masculine villain Lich King with voice-over done by King Terenas (also male.)

Cataclysm (2010)

No women in the trailer at all. Trailer predominantly features masculine villain Deathwing with voice-over done by …Deathwing.

Total: 3* women out of 13 men in the first four cinematics, 3 out of 16 if you count MoP.

—–

I can’t really infer much about this other than the fact that despite there being slightly more women involved in the actual storylines in-game, the trailers are woefully under-representing everyone, but mostly women and have been going backwards in this fashion, this newest cinematic being no exception. This also could include the box art and promotional items as well but that’s a longer post for another time. My real interest lies in seeing more women involved as major players in the stories present to the players inside of the game, but some recognition in the big showy cinematics or even the machinamatics would be a real treat.

Stop centering narratives around masculine, Western pursuits for conflict, Blizzard

Until then, enjoy the Thunk and Captain Burlychest v.2.

 

Reclaiming the Shadows

A draenei shadow priest floats in front of the moon.

 ”I’m as fucked up as they say
I can’t fake the daytime
Found an entrance to escape into the dark”

– Metric, “Artificial Nocturne”

It struck me that I really do not talk a lot about the alts I have or played over the years. I have a habit of starting an alt, finishing it and promptly moving onto someone else. Some alts have rose in prominence while others have fallen quite by the wayside, often to my chagrin. The first alt that I rolled and stuck with was my shadow priest in Burning Crusade. As soon as I had leveled my gnome to 70, I felt a tug to work on someone else in a serious fashion. I was swayed by watching our GM play his shadow priest (a human female) at the time, and so I decided to ape him. But I didn’t felt particularly tied to being a human, so I chose one of the “new” races, a draenei. Little did I know how complex my backstory for her would be.

Draenei have a fairly extant commitment to being Lightsworn children of the Naaru, as well as being universe-wide diaspora. It was so intriguing to me to play a race that was effectively immortal; the piousness was as well. Considering I’ve lived my entire life as a secular human being, the idea of being a devout space goat kinda tickled me. But how was my priest’s inherent shadowyness (I refused to ever, ever heal on her) going to mesh with this? The Cult of Forgotten Shadow seemed like a likely avenue into this, but that was predominantly Forsaken. I admit, I was stumped. So I rolled her story around as I leveled, gathering bits and pieces here and there. It wasn’t until I did quests in Outlands (including the quest chain around Auchindoun and Nagrand where you gain the ability to see the dead) that her backstory really became concrete. She was a Deadspeaker, a death priest draenei of rare skill and innate ability to see and speak with the dead. Having this means of communicating with the dead and not being branded as “crazy” required a lot of attentive studying and reflection. The dead do not ask politely and seeing them is not something you can just shut out, but Neviim (as I called her) had mental discipline after hundreds of years. The shadows she clad herself in made her form more appealing to the spirits she frequently trafficked in and fortified her mind as well as the Light would. Sometimes it would shut out the near-constant humming of the Naaru she heard when near Shattrath, but that was an acceptable side-effect.

Neviim became my preferred alt, even when I rolled the toon that eventually became my main alt (my shaman, Sedo.) I did everything on Neviim that I did on my mage. My priest has the Hand of A’dal title that I earned when it was relevant, getting keyed for raids in case we needed alts as well as several rare mounts and pets (Captured Firefly, Zhevra). She has a Benediction/Anathema, one of my proudest accomplishments. The one thing that I got interested in on my priest but not my mage though, was PVP. From the moment I started playing her, I was pretty much hooked on doing world PVP. Shadow gave me tools that were slightly harder to use than a mage’s arsenal but I found myself loving them a whole lot more. I’d spend days, once at level cap, just watching World Defense. Back in Burning Crusade, that was a thing that people actually did. Some of the high-level zones had PVP objectives people worked on for zone buffs or fun. Otherwise, it was all part of PVP/RP storylines or just general trolling. It hearkened back to the vanilla days of sacking Tarren Mill from Southshore. I’d go around zones with guildies or people I met in Trade and kill some Horde. It felt good. Really good. World PVP is not the same as battleground PVP, honestly. It requires a lot more strategy with terrain and knowing where you can effectively bottleneck people or outsmart them with guards, roofs, and running around to hide. You could use anything really, including strange potions and nets (remember those?). But my friends cajoled me into doing battlegrounds and eventually arenas. Eye of the Storm became my favorite map, as well as Arathi Basin. I liked holding nodes and using Mind Vision to zoom around the map and call out defenders at each spot. I could hold Draenei Ruins and see across to Blood Elf Tower and freak out the offense. I could watch what was going on in mid with the flag. I could fear and mind control people off cliffs at Lumber Mill. All the skills that world PVP had taught me served me well in battlegrounds. They also helped when I moved onto doing 3v3.

My initial forays into arenas in S1 had been failures. I was going to do a pretty typical DoT/Drain 2 x Shadow Priest, 1 x Warlock comp with my GM and our mutual friend but due to personal friction of PVPing with someone I cared about and not handling bristle-y PVP arguments when I was still new to the class, I quit. S2/3 went much smoother and I had an established 3s team with a guildmate who was a fantastic ret paladin and one of our world PVP buddies who went holy. Two paladins and a shadow priest was not represented anywhere on Arena Junkies, but we liked it anyways. We weren’t perfect, but we had a lot of fun. We’d stop for the night any time anyone got upset or mad, and eventually we went onto having a Rival ranking. It might be small potatoes to some, but it was a pretty amazing title for someone who had never really grokked PVP prior to this. There were elements to PVP I didn’t really like, such as the relentless shit-talking, machismo and anti-teamwork spirit the Alliance seemed to have, but I got over it. At that time, I was mostly friendly with all guys and this was just part of the “culture.”

By the end of Burning Crusade and the start of Wrath, my shaman had started taking a lot more of my time. When it came to leveling characters in Wrath, it went my mage, then my shaman. Then a few other alts such as a druid and a paladin. I leveled my priest out of sheer habit once I realized that I had gotten her 3 levels from just fishing and cooking dailies. What happened? Where had the light in her gone? I made up part of her story to be that she had gone into hiding because Northrend was an endless screaming pit of despair for her – that the voices of the dead overwhelmed her. She remained in the protective bubble that Dalaran afforded her and recuperated.

Little did I know that my priest’s story was largely my own. End of the Burning Crusade and beginning of Wrath is when I had started getting harassed in earnest. Deciding to date my GM had earned me a lot of scorn and a lot of my dude friends suddenly had no time for me, not to mention having a growing stalker problem on my hands. Wrath is when I was being impersonated in Trade Chat and having people whisper behind my back about what a slut I was. So was it really my priest that was going into hiding, or was it me? PVP was off the table. I couldn’t handle the insults, I couldn’t handle the stress. Suddenly all the things I had loved about it – the rush of victory, the tallies at the end – frightened me. The language backed me into a corner. It felt too harsh, too abrasive. I suddenly saw it for what it was: hate speech designed to demoralize and intimidate. As someone who was being demoralized on a regular basis, it suddenly was not easy to ignore. I gave all of that up – my PVP friends, the culture and the atmosphere, for whatever little I had been involved. One or two stuck around, but most of them faded into the background. My priest was pretty much just a disenchanting mule at this point. All of her accomplishments felt tacky and outdated now. I had put her away for good, as well as my love of PVP.

And so it went. Wrath had come and gone, and so Cataclysm. Once again, I carried my priest along to the level cap out of some sort of guilt to not leave her behind. To extend the metaphor, I suppose this is a symbolic thing. That part of me that I had locked so tightly up in myself, the dark parts, would never be that far behind. Until this week. I’ve been going through a lot of changes lately – changes I can attribute to not being victimized every day of my life. I was reminiscing with Buglamp about PVP and wondering how the fuck I’d get over the anxiety that was now a huge part of PVP for me. It wasn’t until I talked to Cynwise (isn’t that always how this stuff goes) that made me realized that like all the other things I’ve worked on in therapy, anxiety has roots in larger things I’ve dealt with in my life. It doesn’t come out of nowhere; anxiety is the brain’s way of expecting a certain outcome, how ever illogical, from a set of actions. PVP, and by extension, my priest, was tied up in a lot of gross feelings of shame, guilt, and victimization. She represented all the dark parts of me from that time period.

Neviim in Auchindoun

But didn’t shadow priests embrace the darkness?

The key features of shadow priests are how they deal in using the Light, the dark side of it, to ensnare the minds of those they fight. They don’t seduce or mesmerize, they get into the deep places of your mind and tear them apart. They play on your fears and your insecurities. They peer into your secrets. Think about it: Mind Flay. Psychic Scream. Psychic Horror. Isn’t that what I felt sometimes? That I wanted to inflict my emotional pain on someone else? That I wanted to cut people down with how badly they had hurt me? To hold someone not in thrall, but in turmoil? My priest was Light-abiding, but she was the vengeance of the dead that wandered, whispered in her ear. She was revenge for every spirit that was tormented and tied to the soil she tread on. It is a soothing thought to someone who has been hurt so badly; to have control back over your emotions and use them as a weapon instead of a weakness. To be able to shut out the screaming.

It is with that thought in mind that I logged in the other day and dropped a bit of money crafting a tailored PVP set. I need to rebind some keys, add some spells I haven’t used in 4 years, but in a lot of ways, I feel like my real-life adventures back into the sunlight world has given me the strength and the courage to delve back into the shadowy trails of my priest. I want to go back into battlegrounds, I want to kick some ass and I want to be the person I was so many years. I want to be good in the ways that only she can be. I want the power I had with her.

 

Ji Firepaw: Now More Than Ever

Hello, I’m Apple Cider. You might know me from such great Internet Blog Posts as Ji Firepaw: Creepy Dude and Ji Firepaw: Cardboard Gentleman. I’m here to talk to you today about a serious matter.

Joking aside, I’ve been away from my blog for a bit, after dousing the Internet in man-hating gasoline and setting it on fire according to certain inflammatory MMO-Champion trolls.

However, sharp-eyed blog reader Failadin caught this bit of dialogue in the beta:

I cannot tell you how much this tickles me. Not only did Ji change his dialogue in the first place, but he has enough self-awareness to realize that dropping a compliment on Aysa apropos of nothing might be a little off. Blizzard’s sense of humor about this whole thing is really amazing, and it makes me feel a lot better having raised the point originally. Not only do we get a “reckless” character that may learn a touch of reflection from another, but it shows a real tongue-in-cheek jibe at themselves as writers. I love it. I love when flawed characters grow and learn and possess the ability to learn. I hope Ji and Aysa, despite their personality differences, bring eachother much needed balance to their personalities, as well as the Horde/Alliance in general.

See that people? Ji Firepaw is now more self-conscious than your average Reddit poster. Zing!

What do you feel about this change?

Mists of Pandaria Beta: First Impressions and Nitpicks

I’ve been enjoying the beta greatly. I’ve been taking it slowly, exploring a little bit on my mage and testing out glyphs and talents on random mobs I pass-by while taking screenshots. A lot of people have been doing the high-level quests but I tend to burn out fast when I do that so I’ve been plonking around with testing abilities and rotations primarily. I also rolled a monk (Shojuu) and have been leveling her in the early morning just to avoid the deluge of other people who are in the beta right now.

The art direction and mechanical development of this expansion is in such stark contrast to how half-formed Cataclysm felt; what the Blizzard development teams learned from Cataclysm’s challenges definitely reflects here. Abilities have a lot of polish and additional functionality, and the world feels so much more cohesive and alive. I could get lost in Pandaria and I’ve only been around the Jade Forest at this time.

One thing has stood out to me so far, while testing new Pandaren monks. Early on in the leveling experience, you meet Ji of the Huojin. He’s part of the Firepaw clan that’s in the first village you come to after leaving the initial starting area. As a female Pandaren I ran up to him to turn in my quest, only to be greeted by slightly creepy conversation text.

I went back and did the quest as a male just to see how it changed. It was similar text in that it was constructed similarly, but it did not have nearly the level of inappropriateness.

See for yourself.

What he says to women:
Hello, friend!
You’re some kind of gorgeous, aren’t you? I bet you can’t keep the men off of you!
Join me! You and I are going to be good friends!

What he says to men:
Hello, friend!
You’ve got a strong look to you! I bet you’re all the rage with the ladies!
Join me! You and I are going to be good friends!

It’s a subtle difference but it pulled me out of playing for a moment. I am aware that Ji is written to perhaps be slightly too friendly. I know people in real life who are like that. However, how it reads to me, as a woman in real life – it came off as exceedingly creepy, especially with the absence of a male-centered experience up until that point. The focus is on how beautiful she is, rather than strong. Given how Pandaren society seems to value strength and poise as gender-neutral traits, why make this guy espouse an exception? Add to the fact that this is stuff I hear from weird random dudes I know all the time, with the added “You and I are going to be good friends”…

…well it comes off as weird. I made a forum thread trying to break this down and it will probably get crapped on, but oh well. Part of beta testing is picking out bugs and giving suggestions and I actively want Pandaria to feel as cool as I know it could be, even if you are a lady Pandaren.  Recognition of gender is important, but not in a way that marginalizes. Blizzard hasn’t done a knock-up job of this in some places, but overall when I’ve leveled characters, I’ve not felt like the world I am presented with as a lady toon is wildly different from a male toon. It shouldn’t be that way in a fantasy game anyways! As I explained yesterday when bringing this topic up, “It’s one thing to encounter sexism from other players in roleplay who are dragging that stuff with them, but a game company can make a fantasy world in whatever image they choose. It should let women and men stand on equal footing, especially in a video game where mechanically it’d be a disservice otherwise.”

Obviously there’s a lot of unchallenged sexism in the developers and creatives at Blizzard themselves, but I felt that if I’m given access to the beta in order to make it better, why can’t better mean “less othering”?

Dear Apple Cider

One of the few things a geek feminist fears more than say, wiping on Deathwing 15 minutes into the fight, is probably fan mail. Feminism is one of those incredibly polaring topics to some people, and a lot of people (okay, well, men) get fairly defensive and odd about having stuff like privilege called out. A lot of things I have to say make a lot of people feel uncomfortable, even if most of the time I’m discussing pandas and armor. It’s not nice to have someone point out that you possibly have a benefit they don’t, especially if you weren’t even aware you had this benefit. So when I get a long e-mail or comment from someone, I tend to flinch a tiny bit. A lot of feminists I know tend to have to go through the same process over and over with regards to a lot of geeky men in their lives (if not any men in their lives who are aware of their latent social justice views) trying to unpack a lot of the concepts us feminists are so entrenched in every day. It does get tiring. So, in that vein,  is pretty amazing when not only do I get an e-mail that feels like it is just going to go down the same road of demanding education and then getting wildly defensive when it actually occurs and doesn’t. It is even more amazing when you feel like you’ve really helped open someone’s eyes, and they thank you for the pleasure of it.

I asked this person if I could repost what exactly was said (more or less) just so you guys can get a sense of what goes through my mind when I have men asking me to educate them. My comments as they went through my head are in bold.

Continue reading

New Pandaren Female Teaser: Critique on Video Game Women Bouncily Abounds

Pandaren Female

Very early this morning (3 AM or so my time) Blizzard decided to drop a teaser image on us of what is presumably the female pandaren model for Mists of Pandaria. The full reveal will be on the 19th of March. Considering how we’ve already seen not only  how the males of the race move and look, this was arguably one of the most hotly speculated things about the expansion that wasn’t revealed at Blizzcon last year. The full image is posted up at World of Warcraft’s Facebook, here.

A couple of things really leap out at me and my especially trained lady-figure eye (so sue me): first off, it’s not as heavy as I would have liked, perhaps. There’s obviously curves there, but as Pewter from Decoding Dragons commented, “[it] is still  hourglass shaped.” It gives off feelings of dwarf women, which is fine, but I felt that maybe Blizzard could have gone to a different body form this time around. Slightly more rotund or bottom-heavy triangle would have made sense given how the males are shaped. The arms and their length definitely feel more “animal” than humanoid given that they sit slightly more bulky and longer than where they’d fall on humanoids. They are very goblin-ish in that regards. She has a confident gait, which means she’s not going to be slumping or stooped. The shape coming off her legs and midsection suggests a swinging tassel or tabard. It’s unspeakably Asian-influenced too, with the hair sticks. There’s still a lot of things that trouble me with regards to the Pandaren and Pan-Asian influences, especially where the women are concerned. All in all though, this doesn’t look like a terrible model. The real test though will be to see the face; given what a botch job female worgen were, I am cautiously hopeful that this lady won’t have bedroom eyes or a side-wise snarl.

What really interests me about this is not Mists of Pandaria but what criticism of said female video game race models says about our feelings on women’s bodies, even if they are “fictional.” If you take a gander at WoW Insider’s or MMO Champion’s comments, you are going to get an eyeful of criticism of various body types, sexualized language, and a lot of snark about these “panda women.” (Usual rules and warnings about reading comments apply here, guys. Approach with caution.) Not only criticism but a ton of wolf calls and value judgements like “normal” and “real” which is always exceptionally pernicious when it comes to discussions such as these. A lot of intriguing language that persists in our own discussions about larger women’s bodies pervades with an uneasy metaphor: being “thick” or “having meat on their bones.” It says that we still have a lot of weird concepts with regards to seeing women as edible, consumable or outright sold off the docks to restaurants, if you want to be perversely literal with this metaphor.  All this ever does, aside from whatever homophobia and fat-shaming goes on, is serve to reduce how us actual non-fictional women feel about our own bodies. Sure, Pandaren exist only in Azeroth, but we are the ones who play alongside the gamers saying things like what kind of badonkadonk they have, how big the boobs are, or how ugly and fat they are. A lot of us want to see ourselves in the video games we play (to a degree) and despite eagerly accepting fantasy, there’s ties between our own looks and how these races look (even for men.) As much as men feel the slights of a male power fantasy by not having a 6-pack, women tend to feel bowled over by the sexually-charged, often sexist approaches that video game companies take when representing their fantasy women. It’s still about how we are not part of the audience who is looking at this, and this audience often speaks up quite loudly without thinking about the ramifications of what they are saying.

Do I think Blizzard is failing in this regard? Not as much as some other games, no. Blizzard, while still adhering to a mostly popular waist-hip ratio, still mixes it up with heights, body girth and bone structure (especially with regards to Forsaken, naturally.) It does so more than some other games that have a wide variety of races in their worlds. I’ve heard a lot of women who are happy with the fact that they can play a race that looks like them or makes them feel good about themselves. While the Pandaren criticism is going to be coming fast and hard, I urge you to make your own judgements, whether they be positive or negative, but let’s leave the shaming, the creepiness and the grossness behind. I’m looking forward to seeing what happens with these new brewing-and-cooking women (which is fascinating to me, since women dominated a lot of the world’s brewing pre-Industrial Revolution) who can stomp butts all over. Mists, here we come.

Learned Helplessness: A Cage Called Harassment

Trigger warnings: frank talk about sexual acts, sexual violence, harassment, animal mistreatment, stalking, depression and mental illness, and “slut shaming.”

This post is intensely personal/raw.

My therapist leaned forward a little.

“There was an experiment a long time ago, one of the first ones they had done regarding anxiety. They put a dog in a cage. This was a long time ago, obviously, before…”

“Before they had ethical guidelines, right?”

“Right.”

Continue reading

Why “Make Me A Sandwich” Needs to Go, Like Since Yesterday

Sit down kids, I have a story for you.

I got invited the other night to do a retro raid with a good friend of mine’s guild. We were both pretty bored, so off to Naxxramas we went. We start plowing into trash and the raid leader (who is also someone I know) asked for someone to pull the damage reduction buffs off some of the mobs. I, being an eternal jokester, make some crack like “what do I look like, a servant” but happily do it anyways. Shortly after, one of the other guildmates on the run asks, “Well then, can you go to the kitchen and make me a sandwich?”

Imagine a record scratch here. I was on Mumble with my friend so he was the only one that heard the neck snap and string of expletives that followed. I was like “Um, what the fuck? Is he asking for a severe tongue lashing?!” My friend immediately got angry and embarrassed as hell, with good reason. He had spent time talking before about how nice this guildmate was, how well-liked and funny they were. And here  they were being about as subtle and annoying as a textbook Redditor. I hadn’t even realized he knew I was a woman. I swallowed my blatant rage and asked politely if we could skip making more sandwich jokes.

That’s where it ended right?

Nope, a minute or two later, another guildmate of my friend asked, “Well if he’s not getting a sandwich, can I get one?” The raid leader said jokingly, “No, you’re probably going to get an ass kicking.”

I spent the rest of the raid feeling like shit. My friend did too, mostly because he had basically assumed his guild would be nice to someone they didn’t know.

Let’s face it – this is a problem. As far back as I can remember while playing World of Warcraft, the easiest way to get some woman’s goat when it’s finally revealed that they are a lady was to rattle some variation of “Make me a sandwich/Get back in the kitchen” joke. Trust me, if you’ve made that joke, you’re not original. You’re not funny. You’re not the 10th, 20th or even 100th person to say that. It’s disrespectful and moreover, it’s sexist.

Unlike so many of the sexist jokes that are out there, I find this one in particular that most alienating and boggling. Women are getting into gaming in droves now, whether it’s casual Facebook games or being on your Call of Duty squad. World of Warcraft has a fairly even split of men and women now, if current numbers are to be believed. There’s no reason to NOT accept that at any given moment, you’ll be surrounded by women, whether they choose to reveal this to you or not. And a lot of times, a lot of them won’t. It’s pretty hard to deal with the fact that every time we are “discovered” or whether we come right out and correct pronouns, there’s a very high risk that it will entail people saying shitty things to us. So despite that fact that we are fairly legion in gaming now, gaming culture is still slanted away from us. It still feels, in a lot of ways, that it is a “man’s world.” So this is why making a “get back in the kitchen” joke is so injurious and ironic to me – not only is gaming rife with women now, but goes against the idea that gamer men truly want us to share a hobby with them.

So what am I really trying to say?

When you make a joke like that, you are saying that not only are women lesser than you (only valuable for creating and procuring food for you), but that they don’t belong in your video games. It’s one thing to denigrate a woman in a video game as being a terrible player, but the whole crux of the sandwich joke is basically saying that this isn’t even a place she should be. Do you really want a Warcraft devoid of women? They make up your raids, your dungeons, your guilds. They have your back in PVP. They organize your guild bank. They are community managers, raid leaders, guild leaders, auction house barons, ranked arena players and more importantly, some of your friends. Is this the kind of message you want to be making?

In case you haven’t been paying attention to my blog, the things we say are important. Even jokes. The source of humor very often has roots deep in truths and the reason jokes happen is that the joke reveals a change against the expectations of the audience. Making a sexist joke stands out because an audience will assume at least some level of parity between women and men and the punchline is that, HA! GOTCHA, you’re not equal to men, you’re good for cooking and crying at soap operas. It’s hurtful.

I guess that is my naive question, then: why do you want to say something that hurts someone else? Even if you don’t intend to, what drives people to say this shit to not only a mixed audience, but people they don’t even know other than them presumably being a woman? There’s a lot of reasons, but a lot of it has to do with the fact that most of the people making these jokes have never had to feel the sting of being excluded (oh wait, aren’t they nerds?) It also has to do with the fact that they don’t even question that they have the privilege to say such things without thinking about what it even means. Hey! You! When you make a joke you think is funny, you’re actually telling another human being that they don’t matter! You’re a shitbag whether this was your intention or not. You’re embarrassing to your friends who know better. Why don’t you try being a decent person and stop quibbling about how words are words and none of them are offensive to you with the insipid blindness that you have never felt dehumanized.

You need to really stop telling women to make sandwiches. Make your own goddamn sandwich, you giant manchild. We need to stop thinking that women don’t belong in the gaming world, because we do. We are here, we’re not going anywhere and we’re going to keep being visible as women.  If you tell me to get back in the kitchen again, next time I’m bringing back a meat tenderizer.