April Fool’s Jokes and Perfect Storms

Draenei priest drawing.

Taking a page from Vidyala and posting my own draenei art.

At the risk of stirring things up even further, I want to talk about why the fake Artcraft presented by Blizzard’s World of Warcraft team was the worst possible joke to make at the worst possible time.  I hope people don’t think I am going to debate the relative offensiveness of it; I am not because I do think it was offensive and I know there’s better people that have been talking about it rather than myself. No, rather, we’re going to talk about what made everything so much worse.

I know the title talks about “perfect storms” in that it was a confluence of several factors coming together, but let’s abandon that particular metaphoric imagery for a second. Imagine a giant field full of grass. In this scenario, World of Warcraft’s assembled community of fans are the grass.

It’s been a drought since Blizzcon. We’ve been fairly starved on concrete updates on the expansion’s progress. We’ve seen some model update Artcrafts, some dev watercoolers, but no beta, no big news and only minor progress on everything else. Bigger sites like Wow Insider or Wowhead news are scraping for content and opting to talk about Blizzard’s other releases like Diablo III: Reaper of Souls or Heroes of the Storm. We’ve grown pretty dry and bitter about the expansion the longer we don’t hear about it. It’s a pretty unusual method given how long we’ve been marinating in Pandaria’s last content patch. It would be easier to deal with if we had the new expansion to look forward to on the horizon but it’s been pretty dust and tumbleweeds thus far.

In this field, imagine a couple piles of goblin bombs laid haphazardly on the ground, hidden among the tall weeds. These are the issues a lot of us have had with the potential content of the expansion: lack of positive female character representation, expectations of more grimdark “gritty” realism, and the inevitable “boys trip” that we heard about at Blizzcon. There’s a lot of worries among some of us regarding how enjoyable we will find the questing and story experiences of this new expansion. While Ji Firepaw was a net positive, what lurks in the water for Warlords?

On top of that, the air is dry. Fans are looking for anything to digest or keep their attention. Our community is tied between forums, social media, blogs and anyone we play with in-game. We spend a lot of time nitpicking, dissecting and debating. Given the lack of information thus far, it’s mostly speculation. People are anxious.

Then you toss out the equivalent of a lit match on all of that and you have an explosive, incendiary wildfire on your hands. The models make people feel awful about themselves or angry at Blizzard. The blog text makes fun of all sorts of women and pokes at things like incest and twerking. It comes on the heels some other April Fools jokes that while bizarrely problematic, are also funny. It sticks out like a sore thumb. It riles up people who only want “real” content. It makes everyone who was worried about problematic content feel even more unsettled about their gut feelings. The community goes into an uproar: those who found it funny, those who didn’t, and people who think the “not funny” people are giant babies. The explosions that occur over any sexist content go about as well as expected now that everyone is in on the discussion.

Pulling myself back far enough from my feelings about women being mocked at a time like this (not intended maliciously, of course) means I look at why this happened. Is this a cultural problem within Blizzard? Did everyone think this would have a positive impact and anyone who didn’t not get to speak? Were they overruled? Who looked at this before it went live? We’re not talking about a developer being caught off-guard and speaking close to his chest, but something that was written, edited and arranged for publishing on the front page. Models were created specifically for this. It makes me wonder.

Sometimes thinking about the mechanics and anatomy of a controversy keeps me from getting too upset about the thorny emotional center, but even if you know how a disaster came to be, it doesn’t help you deal with the aftermath.

 

 

Warlords of Draenor: Building Female Models

Orc female showing off new model and expressions.

Orc models and screenshot courtesy of Blizzard Entertainment.

One of the features in the upcoming expansion I’ve been looking forward to the most is the long-awaited model revamps. While we have no confirmation that these models will be ready by the start or even middle of the expansion, what we’ve been shown so far has been promising. Through their new Artcraft series on World of Warcraft’s front page blog, we’ve been able to see a continuation of the promises they made about updating models at Blizzcon last year. Today’s offering of an orc female is no different and comes hot on the heels of the recent debut of the human female model.

It’s no secret that I take female model designs seriously - gaming culture is plagued with representations of women’s bodies that are problematic and World of Warcraft has long had a problem with a lack of customization. While I’ve enjoyed that at least WoW makes a decent effort to vary its’ silhouettes, it is still a game running on a graphics engine that’s severely outdated. These model revamps have been fun to watch as they happen; it is clear that they want to keep the overall visual fidelity to the old models but at the same time fix a lot of the problems that come with having them be a far lower resolution. Also nice to see is the time and care taken with some of the musculature and anatomy. Seeing game models that finally sit the breasts on the chest wall in a realistic manner is heartening, as well as egregious postures being smoothed out and relaxed.

I have to admit I’m a bit blown away with how much personality and life they’ve injected into the models. The postures looking more natural, as well as improved muscles and facial expressions makes me feel I’m playing a “real” person. The new orc female models are no exception - there’s life there now beyond just a blank, doe-eyed expression.

“We want a strong female counterpart to the male, equally battle-ready in appearance, yet still feminine.” — Character Artist, Dusty Nolting

I think the most heartening part of this process, seeing the models unveiled, is that it feels like the design ethic with the female models is steered in a direction that I feel comfortable with. What designers sometimes seem to lack understanding is that women’s bodies are so fraught with politics but they are ultimately our own and come in a variety of shapes, sizes and ability. Designing characters that show a little of this variety, particularly if there’s no sliders to customize, is what is going to keep many of your customers enjoying the characters they play is in your game. Dusty’s quote from the Artcraft about the orc models also reveals another part of the ethic that was very frustrating in the past: dimorphism and the tug and pull between feminine and masculine.

Design often requires visual shorthand to convey a lot of information in a very short amount of time. This often means exaggerating many different things - gendered traits are one of those things. What determines “male” and “female” visually falls on pretty essentialist tropes like muscle groups, facial hair and secondary sex characteristics like bust. Women are often designed to be sexy or sexual and men are power fantasies. This is due to who gaming still believes it the core audience - straight men. Men are given huge muscular bodies and women have very similar hourglass figures with giant racks. This is how the nuance between feminine and masculine gets hammered out as well. With the orc women, I was really troubled by the idea that they would not be able to strike a core balance between the more battle-ready nature of the orcs and the fact that orc women are still women in their own right. How do women in orc culture look and how does this compare to women of other races? Creating identity and unique versions of femininity among all the races of Azeroth is key here. It’s no secret that some race’s women are coded much more traditionally feminine than others: see draenei, night elves and blood elves. It’s necessary to allow every race to have elements of both hardness and softness in their visual identity. With the orcs, I was worried that she would swing too hard in either direction and it’d feel like a joke or cheap. The fact that the screenshots we got convey both that hardened nature as well as mirth and beauty makes me feel more at ease. Now, if I could only get some of the orc women’s hairstyles on my female humans or even my draenei would make me feel able to feel slightly more butch even on a heavily feminized body.

Between the orc woman’s kissy face and the gnome lady’s legendary side-eye, I do feel that one of the things about Warlords of Draenor I won’t have to worry about is how all the models look visually. Blizzard has done a great job so far giving us a peek behind the curtain about how we are going to look in the not-so-distant (alternate) future (in the past) and I look forward to seeing all the models.

Update: Blizzard quietly dropped a full render of the dwarven female model on their Warlords of Draenor site just an hour. Go look!

Some my quick thoughts are mostly that while I love her body, I wish she had a bit more meat on her thighs. Some of the screenshots of her face look a bit wonky but I would bet they look better when actually in game. Yay!